Forum Discussion
4 years ago
@Myway186 I don't agree with separation by sensitivity as skill level is separate to control sensitivity. Some of the best players in the world use low sensitivity, some use high sensitivity.
But we definitely need a fix for sbmm. Every game for me seems to have Masters/Preds (often 3 stacks) or a full team of 4k/20 bomb badges as either the Champion squad or the team that kills me. And the kill counts on most of these players are insane.
I'm a casual player myself. But because of the sweats, I don't really enjoy the game any more. Just play each day to do my daily challenges for Battle Pass.
It's not a perfect solution but matchmaking based on K/D would solve this for most players. It would put you in games with people of similar skill and allow you to compete and improve. And probably enjoy the game more.
So, I don't agree that it's a sensitivity issue but I do agree it needs to change.
But we definitely need a fix for sbmm. Every game for me seems to have Masters/Preds (often 3 stacks) or a full team of 4k/20 bomb badges as either the Champion squad or the team that kills me. And the kill counts on most of these players are insane.
I'm a casual player myself. But because of the sweats, I don't really enjoy the game any more. Just play each day to do my daily challenges for Battle Pass.
It's not a perfect solution but matchmaking based on K/D would solve this for most players. It would put you in games with people of similar skill and allow you to compete and improve. And probably enjoy the game more.
So, I don't agree that it's a sensitivity issue but I do agree it needs to change.
HappyHourSumwur
4 years agoSeasoned Ace
KDR isn't a complete measure of skill as it is relative to your opponents' skills. For example, my KDR would be lower (close to 0.0 TBH) playing preds than in noob lobbies. Everyone except preds would settle around 1.0 KDR of KDR if that was all that was used.
Respawn would have to analyze more stats like accuracy, survivability (avg time alive, avg damage, etc) to get at true "skill". You know better players just by watching (your eyes don't lie) but how do you measure that for use in a matchmaking system?
Respawn's system sucks but they've said they'll never tell us how they do it or if/when they change it.
About Apex Legends Feedback
Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.33,809 PostsLatest Activity: 3 hours ago
Community Highlights
- EA_Mako2 months ago
Community Manager
Recent Discussions
- 5 hours ago
- 8 hours ago