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@671Battlemage@TheApexLegendNub If the banner is lost because you didn't pick it up in time and with his idea you would be able to "activate" it again, thus allowing for a respawn with beacons or standard beacon.
As he said it himself, sometimes you simply aren't able to get it because players are still there. It's risk vs. reward. But now you can just run away, wait for time out and buy it back. That's just utterly ridiculous, and it beat one of the purposes in-game.
There is also no risk/reward related thing, as risking your life grabbing a banner in time adds the additional risk of drawing attention due to a massive, audible drop-ship. Additionally, there's also a high risk that in the respawn area is no loot left, leaving your team mates basically bare bones. In other words, the only reward you get is when you actually manage to find loot for your team mates.
The buy-back idea also adds it's own drawbacks. Given that replicating a banner costs about 150 materials and you lose 2 team mates, that's 300 materials that you need to obtain. Which in itself is going to be a massive chore. Which is also a risk/reward kind of thing. That's in the best case scenario 12 material containers you have to find and open.
Point in case, there is little to no drawback to this idea, other than the convenience for less skilled players to be given a second chance.
- 671Battlemage5 years agoRising Rookie@Peri_Longbow_plz The last summerization is very helpful, I appreciate it 👍🏽
- Sil7erfox5 years agoNew Hotshot
- 5 years agoSo do I, not as a permanent feature, but as an optional one it could be great (for the incoming -?- custom modes?).
It would add different challenge. I see well having to go and collect material for replicator, while being short, and while these are usually disputed areas. Predators (no, not these ones) would camp it like the rivers in savanna😉- 671Battlemage5 years agoRising Rookie
I agree that they should roll out this mode as a "Limited-Time Mode" liken they did when they included heat sheilds
What you said is right though; it will make players think more carefully about how to play around and manage areas with multiple material pods. A "shift in the focus and interests of players".
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