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NerfMyAimPlz's avatar
3 years ago

Vantage's voice lines when using her ULT sniper are misleading

Something that might seem like a non-issue but actually can determine fights, especially with randoms, is her voice lines when you land shots in quick succession which leads to a knockdown. The problem here is that it try to stack variations of "enemy has been marked" voice lines with the normal "cracked armor" voice lines. This leads to a bad situation where the voice lines queues and very often, it totally eliminates the "enemy downed" voice line. 

Look at the video below; exactly this happens against the same team two times in the same fight:

In the first situation, I knock one of the enemy players with two shots in a row. This leads to the following voice lines:

  • First hit --> "I got a tag on him"
  • Second hit which knocks him --> "I cracked a targets shield"
  • Several seconds after the actual knock --> "Opening fire on the pray" (?????)

In the second situation, I knock an enemy with three quick shots and this happens:

  • First hit, which unfortunately happens exactly as I get hit by them --> "I getting shot at", followed my "pray is tagged"
  • Second hit --> "Take him down"
  • Third hit which knocks him --> Prays shield (cracked)

In both those situation, the voice lines are totally unsynced with whats going on. In both situation, my legend relays the information that I crack the armor AFTER I knocked him and in both situations my legend dont mention the most important piece of information which is that I knocked them. 

So my concrete suggestion/feedback is that I think Respawn should remove the "enemy marked" voice line variations entirely to free up the voice line queue. This piece of information is not that important tbh. Even if it tells the ally that one of the enemies takes 15% more dmg for a while, your teammates will/should not adjust their targeting based on this anyways. The information that you knock someone is far, faaaaar more important. 

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