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MetroOdin's avatar
MetroOdin
New Vanguard
18 hours ago

Remove ability to punch teammates & make death boxes not block movement

Title is self explanatory. 
Eliminate toxic teammate vs teammate mechanic that has no purpose but to sabotage your own teammates. 
And remove death boxes blocking players movement as it makes no sense. 

Even in recent ALGS competitions pro players are getting trapped and stuck on death boxes. 

There's no real reason why death boxes should work as cover anyway. And it's rare you ever really stack deathboxes to make them functional cover. Which makes the mechanic meaningless. 
let players walk through the boxes unhindered, no more stuck pro players in ALGS which just is awful to watch, and no more botched gameplay for everyone else due to random death box placements hindering players mid fight for no reason. Why should this even be a factor in the game? 
It adds nothing as a viewer of the game as a sport, and it adds nothing actually meaningful to the skills or gameplay and arguably just griefs and sabotages the gameplay experience more often than not. 

And for what? So that the boxes MAYBE can block some bullets one time? Not worth it. 
Remove both of these things. 

2 Replies

  • I'm not against change, as a rule, if I think it's change for the better. In this case I feel like we've had 27 seasons to adapt to the reality that death boxes have geometry. We want to get rid of it now because it's too hard to jump over or go around? Because it makes ALGS less telegenic?

    I guess if you feel that it would make a huge difference in your own gameplay then your argument is made. Personally I don't litter the battlefield with enemy corpses on a regular basis and I can't remember a single instance ever where a death box was anything more than an extremely minor inconvenience. But that's just me.

    Ability to punch teammates is, I agree, pointless and only ever used for toxicity. If the game doesn't have friendly fire then it doesn't need friendly punching either.

  • As someone who had punched disconnected teammates to safety multiple times, I think that the benefit of this mechanic much outweighs its occasional misuse.

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