Forum Discussion
- 6 years ago
Rarity matters. Of course every weapon isn't going to be the same. Your comparison should be between the P2020 and the mozanbique because they are on the same tier.
- 6 years ago
@Flakey_DI wrote:Rarity matters. Of course every weapon isn't going to be the same. Your comparison should be between the P2020 and the mozanbique because they are on the same tier.
Tiers doesent matter since you dont have only Moz and P2020 in this game.
- 6 years ago
@Flakey_DI wrote:Rarity matters. Of course every weapon isn't going to be the same. Your comparison should be between the P2020 and the mozanbique because they are on the same tier.
I think leveling out the paying field is more important than "tiers" or as Respawn call it "power curve".Titanfall 2 didn't have this massive power gap, why is it here?
- VindictiV_V6 years agoSeasoned Veteran
Weapon balance is FAR from being fine.
Just one example of many: the wingman. It's broken and overshadows all medium to long range intended weapons (ie: g7 scout, longbow, triple take, etc.)Just a quick comparison between 2 extremely similar weapons intended for pretty much the same niche (medium-long range):
Wingman:
*Faster RoF therefore better DPS (156 RPM vs 86RPM -> almost DOUBLE the freaking RoF)*A LOOOOOT faster ADS straffing speed
*Bigger "mag" size (6 to 12 rounds vs 5 to 10)
*Better effectiveness and is actually quite deadly and easier to use in CQC compared to any of the sniper rifles
Longbow:
*Can equip bigger zoom optics... lmfao...
*Deals 10 damage more per shot (55 vs 45) so it takes one less bullet to the body BUT ONLY in the situation where you're fighting full hp/shield enemies with purple shields. In all other situations, both take the same amount of bodyshots.
Somewhat Equal:
*Both weapons take between 2 to 3 headshots to kill (but keep in mind, the wingman shoots about twice as fast as the longbow does).
So yeah, atm there's no reason to not use a wingman over say a G7 scout, longbow or triple take unless you're trying to engage targets so far away that you'd only hit them if they are standing still and aren't shooting back.
Also, with precision choke, the PK beats anything not only in immediate CQC but also short range to almost medium range. In that niche of short to almost medium range, that's where SMGs should actually be kings but they are a joke compared to a choked PK.
Those 2 weapons still need to be toned down, I see every day squads running with only those 2 weapons... I mean why wouldn't they? The meta is boring and needs a massive tweaking.
- 6 years ago
@Flakey_DI
Rarity shouldn't have impact on how the weapon balance is.
If they want some weapons to be slightly weaker than others? So be it.
But doing Mozambique & P2020 such injustice in this game is just stupid...
The spectrum of viability is off the charts.
Slight power differences between weapons while still keeping them viable (Look CSGO) is way better than having weapons that can one shot and weapons that you're better of punching people in the same game.
Game needs some serious balance tweaking, both in weapon and legend fields.- 6 years ago
@Villent_58How can you possibly say rarity shouldn't impact how weapon balance is.
The more common a weapon, the weaker it should be. The more rare, the more powerful. That's how balance works.
You're using CSGO as a metric but A. it was NOT that balanced for the first two years, and B. You are talking about it having weapons where you're better off punching people, well in Apex, those are the P2020 and the mozambique. It's that simple.
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