Forum Discussion
reconzero
4 years agoSeasoned Ace
@Niedzwiedzio Skill-based matchmaking is flawed. Flawed in concept and design, but most especially flawed in execution. The thing to remember is that no matter how flawed it is, no matter how badly executed, having some sbmm is still preferable to having none at all, especially in a game with a wide skill gap. Whether you consider this game skill-based or luck-based is a different conversation. But assuming that most of us believe skill plays a significant role, then yeah, bad sbmm is better than nothing.
(And if your reply is, "I'd rather have GOOD sbmm," then I'll explain what I mean by "flawed in concept, design, and execution." In a nutshell, there is no possibility of the existence of good sbmm. It can't exist in the real world. More on that later if required.)
(And if your reply is, "I'd rather have GOOD sbmm," then I'll explain what I mean by "flawed in concept, design, and execution." In a nutshell, there is no possibility of the existence of good sbmm. It can't exist in the real world. More on that later if required.)
4 years ago
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- reconzero4 years agoSeasoned Ace@MichelPostma Yes, they absolutely would give you a pretty representative cross section of the skill levels of the player base, but that's not ideal at all. It means the bottom 50% of players would never win a match again in their entire Apex career. And top 10% players would watch their win rates go through the roof. Pretty sure, if that turned out to be the case, that most people would move on to some game they have a chance at. There's a reason SBMM is a thing that virtually every game uses. This is the reason why professional sports teams don't draft players randomly from the general population. It's why you and I can't go compete in the Olympics just for fun. It's why little league teams don't go to the World Series. Yes? No?
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