Forum Discussion
24 Replies
SO according to the sheet you are using.
Oke so a Havoc has 560 RPM 18 body damage per hit.
560X18 = 10080 Damage in 60 sec.
Reloading a peacekeeper and chocking up again takes like 2 sec in total?
10080 / 30 = 336 damage in 2 sec with the havoc.
Thanks for the sheet.
It proves my point even more.
@DaAceXD wrote:SO according to the sheet you are using.
Oke so a Havoc has 560 RPM 18 body damage per hit.
560X18 = 10080 Damage in 60 sec.
Reloading a peacekeeper and chocking up again takes like 2 sec in total?
10080 / 30 = 336 damage in 2 sec with the havoc.
Thanks for the sheet.
It proves my point even more.
1 second in total, first shot starts at 0 seconds.
yeh a reload takes 1 sec, after that you need to load up the choke wich takes another 1 sec. = 2 sec.
even if it takes 0.5 sec to load up the choke, the havoc still kills you before you can unleash your 2nd peacekeeper shot.
And im not even counting headshots!
just all hits on the body according to your sheet.
You obviously just hate the gun,
Even your own proof tells you that its wrong what you are saying.
You will hate it no matter what i say.
Peacekeeper is not a strong gun by itself endgame.
Its a decent finisher.
@DaAceXD wrote:yeh a reload takes 1 sec, after that you need to load up the choke wich takes another 1 sec. = 2 sec.
even if it takes 0.5 sec to load up the choke, the havoc still kills you before you can unleash your 2nd peacekeeper shot.
And im not even counting headshots!
just all hits on the body according to your sheet.
You obviously just hate the gun,
Even your own proof tells you that its wrong what you are saying.
You will hate it no matter what i say.
Peacekeeper is not a strong gun by itself endgame.
Its a decent finisher.
My bad I didn't account for the time it takes for the choke to shrink. I stand corrected. Frankly I don't care what happens to this gun, I avoid using it. It's too inconsistent due to the horrible netcode in this game.
- Anonymous7 years ago
3 shots with a peacekeeper at the start of the game, enemy still standing.. good stuff.
@OP: It's a shotgun, dude... modelled after the real stuff. Shotguns are supposed to be disastrous at close range, because otherwise it's no shotgun.
And the TTK with the peacekeeper is still long enough, it's clearly not overpowered.
Nerfing weapons because you failed to counteract them literally the most childish response to the gameplay, This is up there with the get rid of strafing thread.
SHAKES HEAD PINCHS BETWEEN EYES!
The NETCODE! what do you mean the Netcode!!!!, So Source Engines Client Server Stack is bad now ?.
Have you tried Diagnosing faults delays distance to the Server \ Data Center you normally connect to, Or is this other random players that will lag about sometimes ?
There is nothing wrong with the Peacekeeper.
Improvise. Adapt. Overcome.
If you are getting hit by a Peacekeeper you are likely not moving enough.
It was severely nerfed.
- Eva-8 with a purple bolt is way nastier then a peacekeeper with choke imo..... honestly hardly anybody runs a shotty in console, it's a spray meta... maybe pc players pick up more shottys... but either way i don't see the peacekeeper as being op.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 13 minutes ago
- 3 hours ago