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@StarMystro all speed effects of stim stop immediately when healing now. Massive nerf to a legend already nearly the worst. Needless.
I still get 5 or so wins on him daily just wanted some accountability from Respawn and them to come out and say: "we love wraith potato play and that's all we will promote", given she is buffed constantly even though she's the most powerful legend already.
Octane needs a fundamental ground up rework. Pad should be tact. Stim should be ult, not take health, and last for 60 seconds.
@S1mmOJ I don't want Octane to get a rework, but it becomes more and more vocal within the community that he needs to change. I dread the day that Respawn listens to this and reworks him. His cooldowns are the lowest in the entire game and with him being speedy he's just very fun and unique to play as, and I fear that a rework would ruin him.
I do main him and as sad as it makes me to admit it I have to agree with you that he's one of the worst legends because he has no team utility. Since his passive heals him I always leave syringes for teammates and no matter how hard I try to utilize the jumpad in a teamly manner, everyone just seems to ignore it.
For now I would say what he needs is some quality of life improvements.
- Immediate jumpad activation upon hitting the ground.
- Fix the annoying glitch that sometimes makes you jump over the jumpad when you try to do a high jump.
- Bring back being able to stim while healing (not to the extent it was before the patch, but to a resonable amount)
Optionally give him some buff regarding revives. It's been tossed around many times in varying versions, like perhaps a faster revive if he uses his stim before starting it, or if you stim while you revive someone, you stim them instead and it gives them a health or speed boost or something.
- 5 years ago
@BillyCrash100 lowest cool down yes but remember if using it as an escape utility you need 3-5 stims to actually outrun a wraith, pathfinder or bloodhound and that's 40-60% of our health GONE just doing what he was intended to do.
Even stim with no health penalty, remove passive, and fix jump pad would be a massive massive huuuuge upgrade.
I like some of your ideas too.
- BillyCrash1005 years agoSeasoned Scout
I fear that if they remove the stim health penalty, they're gonna have to move that penalty elsewhere to balance it. The most obvious choice would be the cooldown; no health penalty, but CD increase to 10 seconds or something. That would ruin Octane.
Cooldown is merely a balancing concept. There's no reason Pathfinder can use his grapple only every 35secs besides balance.
What makes Octane interesting (for me) is that the concept of cooldown is taken out of the equation and placed into the player's hands. Maybe you want to stim once, maybe 4 times in a row, the drawback is obvious; you lose health. There's a clear distinction between the drawbacks and advantages of each choice. It also adds a risk-reward factor to consider, maybe you'll need the health you wasted to use stim sooner that later.
The passive makes that health investment into a more short term commitment, and even has its uses besides counteracting the harmful effects of the stim, like negating some damage if you find yourself into the ring, should you get out of it in time. All in all, it's a nice equilibrium.
"Overclocking" is always an option to you should you choose it, and simply no other Legend offers that. That's what I'm afraid is going to change should he get a rework.
- SERPENT_DESCEND5 years agoSeasoned Ace@BillyCrash100 It would be interesting for me if there was no health penalty but then Octane would keep using it and won't consider the distance between him and his teammates which is a problem in itself. I personally believe that they only way to fix Octane is to make him work like Stim in TF2 where using the stim would temporarily increase your speed and slowly regain your health with a fairly long cooldown of course.
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