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6 years ago
Have re-run the test 3 times on each legend across 500m, see below average results.
- Octane, 5 stims, 56.16 seconds, health remaining = 43%
- Pathfinder, 2 grapples, 60.72 seconds, health remaining = 100%
- Wraith, 2 phases, 64.28 seconds, health remaining = 100%
- Gibraltar, no tact, 65.84 seconds, health remaining = 100%
A circa 60% health penalty to become 3.8 seconds faster (approx 30m distance) is completely bonkers. Further proves my point.
If you're running 500m to reposition and flank attack and you're going in at 40% health then the very nature of flanking has lost its advantage.
Re other points you note:
- Terrain is still a problem for stim. Grapple can just fly over.
- Grapple and Phase also does not have bullet stun.
- Tactical 30s cool down vs 2s cool down is irrelevant if you're not the fastest legend (shown earlier).
I hope the Devs undertake their own tests.
6 years ago
health cost should be reduced
duration should be increased
% speed increase should be increased
stim should be toggleable
the health drain should happen over the duration of the stim instead of right at the beginning
- 6 years ago
We just need a game changing buff like Lifeline and Bloodhound.
In duos that shield revive is verrryyy nice.
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