7 years ago
Why promoting camping
i always saw this game as a kill or get killed game, like Quake, that's what i love about it, very intense fights, but now on plat, everyone is just camping because of those points you get from top 1...
I was thinking about this today; here's what I came up with.
Rather than having all the RP weighted towards the end of the match, attach some RP to minor objective(s) during each ring.
Randomly placed "capture & hold" points that reward 1 RP when held for ~60, or "collect & deliver".
Basically import some of the concepts behind 'King of the Hill' or 'Capture the Flag' game modes.
These would create positions of contention on the map that would be worth contesting; rather than punishing camping, you'd be reward those who seek combat.
It might also create a more interesting meta; requiring more diverse class choices; aggressive to capture, defensive to hold, evasive to withdraw afterwards without dying.
@WHITEyy6969
I believe all the changes were intended to produce an environment promoting camping, and the use of characters such as Caustic, Gibraltar, and Watson.
With the ranked system taking into account placements, camping is definitely the outcome desired.
I believe that in ranked damage should be rewarded instead of placements and kills.
@WHITEyy6969
Sure, I respect your position.
I disagree with the fact that farming damage is as easy as farming kills. I often enough see people with a few kills and maybe 150/200 max damage. How? Easy. They wait for their team mates to either reload, or for them to heal and jump in preying on the player weakened and score a kill. They are kill stealers specializing in just doing that.
To answer your question about why not rewarding placements? I have a better question, why rewarding them?
More specifically, because it is a BR, the goal is to be THE last surviving team. Everyone else won't matter at the end.