Forum Discussion
Servers were terrible to tonight - after watching bullets somehow go right through enemies at point blank range I had to quit. what a waste of time.
Pathfinder - Ran behind COVER
Rampart - "Knocks" Pathfinder before Sheila even charges up to fire
This is why people leave matches early, cheat, etc. because playing legit isn't worth it in the s l i g h t e s t.
Oh and notice the top right? May not have the detailed server info, but guess what? No player error icons - that's the server, and the fact that its allowing high ping players the ability to break and abuse it without bothering to check shots.
My random teammate shouldn't of gotten killed in this situation. Even to my perspective - Pathfinder was NOT lagging. The servers just decided it didn't wanna properly update on the other player's end or something. I don't know, but its not our connection like EA claims it to be.
https://www.youtube.com/watch?v=0Jr9zTn_AX8&ab_channel=BeegauerDavis
- Bronsn4 years agoRising Veteran@Midnight9746 I will not defend the Server i had also such issues...
I used a shield Battery, i saw that my shield was full loaded and died with 1 shot cause at my enemys screen my shield was not full...
But your Pathfinder pinged an enemy above him and it could be that he get killed from behind and not from rampart?
We dont see the kill screen.- Midnight97464 years agoHero+@Bronsn
Enemy team:
- Rampart (Alive)
- Seer (Knocked)
- Horizon (Dead)
The first floating ping you see, is when I pinged Seer right before I went down. I knew Rampart was above us (because I dropped down to avoid Sheila), so when I pingged again, the first ping didn't go away, since it pinged an enemy. You can ping multiple enemies, and the ping won't update locations unless you reping the same person. At least that's what it sometimes does for me.
@CrazieAtesPS4 Which part?
- 4 years ago@Midnight9746
That was really bad lmao - Balladalidila4 years agoSeasoned Ace
I am not arguing that stuff like this doesnt happens quite a lot in this game nor am I defending Respawn for allowing it ( or blaming them either because I cant since I lack any data to base a counter-argument on) but its has actually nothing to do with the server quality but simply is how the game is designed.You can read about it here under the section "I am being killed while behind a door/wall, and sometimes I roll back to my previous position."
What Makes Apex Tick: A Developer Deep Dive into Servers and Netcode (ea.com)
And actually; the "shoot-behind-the-corner effect in your clip is not even that bad. If you look at the images below, you can even see in the first frame when the Pathfinder took damage that he clearly was in line of sight. Just look at the bullet trace lines from Sheila; even if it isn't even shooting very close to the corner of the cover, it actually intersecs the Pathfinders leg. So even if it looks kinda weird from your POV, the Pathfinder, just based on basic geometrics, must be well in line of sight of the Sheila bullets when they appear on your screen..
And everything else that appears weird like him dying behind the cover but leaving a death box out in the open and the Sheila sound fx starting so late is just a natural consequence of what is explained in the article of the link above.. I mean, before stuff happens at your screen, the thing that caused it must have happened and that data must first be sent to the server and then to you for it to appear on your screen so the Pathfinder could clearly have been in Ramparts line of sight the entire spray on the attackers screen.
- Midnight97464 years agoHero+
@BalladalidilaOh I see... yeah that makes a bit more sense. I have no idea why my box popped up where Pathfinder was as well. My box should of stayed where I was, not move closer.
Based on what you've said, when I saw this (right after Pathfinder got hit in the leg) he must of still been out in the open to the Rampart, as here he still has some health.
Then he just pops right into a deathbox. Whats a little bit confusing, is that the bullet marker curves up into the deathbox.- Balladalidila4 years agoSeasoned Ace
Hehe I guess the easiest way to put it is that every lobby of 60 players literally are 60 slightly different realities that have to "agree" on one final outcome of every single event that takes place =)
Me and a friend was sitting in the same room once, playing duos on the exact same internet connection with the exact same ping. We each recorded our screens and then put them side by side and synced them based on the round timer down to a 10th of a second and the "realities" of our POVs was slightly different almost every time something in the game happened. For instance; when he was running in front of me towards a closed door and opened it on HIS screen, he was like 0.2 meters away from the still closed door on MY screen etc etc =)