Forum Discussion
Pathfinder - Ran behind COVER
Rampart - "Knocks" Pathfinder before Sheila even charges up to fire
This is why people leave matches early, cheat, etc. because playing legit isn't worth it in the s l i g h t e s t.
Oh and notice the top right? May not have the detailed server info, but guess what? No player error icons - that's the server, and the fact that its allowing high ping players the ability to break and abuse it without bothering to check shots.
My random teammate shouldn't of gotten killed in this situation. Even to my perspective - Pathfinder was NOT lagging. The servers just decided it didn't wanna properly update on the other player's end or something. I don't know, but its not our connection like EA claims it to be.
https://www.youtube.com/watch?v=0Jr9zTn_AX8&ab_channel=BeegauerDavis
I am not arguing that stuff like this doesnt happens quite a lot in this game nor am I defending Respawn for allowing it ( or blaming them either because I cant since I lack any data to base a counter-argument on) but its has actually nothing to do with the server quality but simply is how the game is designed.
You can read about it here under the section "I am being killed while behind a door/wall, and sometimes I roll back to my previous position."
What Makes Apex Tick: A Developer Deep Dive into Servers and Netcode (ea.com)
And actually; the "shoot-behind-the-corner effect in your clip is not even that bad. If you look at the images below, you can even see in the first frame when the Pathfinder took damage that he clearly was in line of sight. Just look at the bullet trace lines from Sheila; even if it isn't even shooting very close to the corner of the cover, it actually intersecs the Pathfinders leg. So even if it looks kinda weird from your POV, the Pathfinder, just based on basic geometrics, must be well in line of sight of the Sheila bullets when they appear on your screen..
And everything else that appears weird like him dying behind the cover but leaving a death box out in the open and the Sheila sound fx starting so late is just a natural consequence of what is explained in the article of the link above.. I mean, before stuff happens at your screen, the thing that caused it must have happened and that data must first be sent to the server and then to you for it to appear on your screen so the Pathfinder could clearly have been in Ramparts line of sight the entire spray on the attackers screen.
- Midnight97464 years agoHero+
@BalladalidilaOh I see... yeah that makes a bit more sense. I have no idea why my box popped up where Pathfinder was as well. My box should of stayed where I was, not move closer.
Based on what you've said, when I saw this (right after Pathfinder got hit in the leg) he must of still been out in the open to the Rampart, as here he still has some health.
Then he just pops right into a deathbox. Whats a little bit confusing, is that the bullet marker curves up into the deathbox.- Balladalidila4 years agoSeasoned Ace
Hehe I guess the easiest way to put it is that every lobby of 60 players literally are 60 slightly different realities that have to "agree" on one final outcome of every single event that takes place =)
Me and a friend was sitting in the same room once, playing duos on the exact same internet connection with the exact same ping. We each recorded our screens and then put them side by side and synced them based on the round timer down to a 10th of a second and the "realities" of our POVs was slightly different almost every time something in the game happened. For instance; when he was running in front of me towards a closed door and opened it on HIS screen, he was like 0.2 meters away from the still closed door on MY screen etc etc =)
- Midnight97464 years agoHero+@Balladalidila That's interesting. I've also had matches where we would go up a jump tower zipline, or simply run in the same direction, and to each player, the other two are behind them. Everyone's perspective is that they're in front. Which isn't bad until it comes to picking up loot, because I've also landed before someone else, and they still get the loot. Probably because they landed first on their side.
20hz servers I suppose.