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The problem is, you generall don't want to "post protect" your game against cheaters, but to "pre protect" it.
What I mean is: By leaving your game basically open-source, you make all the cheat creators have an easy life creating the cheat, and from there on it's just a cat and mouse game from undetected to detected back to undetected.
What you wanna do instead is: Obscure/Obfuscate your game to the point most people fail to even create a cheat, implement many anti debugger traps etc. - this is costy and obviously needs a seperate team made of experts in that field, however this is the only effective way.
Also you need to sue public cheat sellers.
I believe it's not economic to do so, because EA alwyas goes the most economic way and not the "what's best for the players"-way. If you want a game company that really cares about all this, go to Blizzard games.
- 7 years ago
@NtQueryAim wrote:I believe it's not economic to do so, because EA alwyas goes the most economic way and not the "what's best for the players"-way. If you want a game company that really cares about all this, go to Blizzard games.
I have to say, you aren't wrong. Outside of a year in SWTOR, I never played an EA affiliated game until Apex Legends. I play a lot of Blizzard games, though, and have for 24 years now.
Well, ok. I'm 46-years-oild. I played EA games back in the 1980s and early 1990s, but nothing outside of SWTOR in the past almost 20 years.The way Blizzard handles their games and the way EA does is a night and day difference. Repsawn might or not not be a good studio, I don't know since I never played Titanfall, but this is my last time touching any game with the EA logo on it. Sorry, Respawn.
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