Forum Discussion
- 2 years ago
@hayhor
There are some obvious cases where most people can tell if someone is cheating.
You can find enough video examples online.
Shouldn't these cases, where the cheaters are obvious, be reported?
Tagging those cases would be easy and would help identify cheaters.I believe with a big/enough number of players using a system like this, the cases where players mistakenly believe that others were cheating where in fact they were not, would be a minority.
Also the system has 2 ratings, one for "almost sure someone is cheating" and one for "probably is cheating". If a player is not 100% confident in his/her ability to spot if a player is cheating, but feels that there are high chances that the person is cheating, he/she can tag that player as "probably cheating".
I've added more details to make the idea more clear. The system is basically a filtering tool used by people before matchmaking, every player can use the filter or not, and can select a desired cheating threshold for other players.Even if most people would abuse the system, the filter is not mandatory.
Each player can trust the ratings of other players or at least his/her own filters that contain the players they personally marked as cheaters.
As I've written before, in order to try to minimize abuse:- I suggested that someone cannot pick and choose to review players from a global list.
- I imagined that a player could choose to review random players and the players you play/played with in multiplayer, your allied and enemy players .
And the number of reviews are limited for the selected period of time (chosen by the developer as the measuring reference).
I'm guessing most of the people want to have fun gaming while behaving nicely, and therefore would do the right thing and only rate somewhat clear cases of cheating and the obvious cases.
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