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DEOVONTAY's avatar
6 years ago

A Perspective On The FTP Economy From A Level 100

Hey there everyone.

I recently dinged the big level 100 and I feel it's appropriate, given my experience in the game, to share some perspective on the free to play economy of Apex.

I'd like to start by saying that I legitimately like the game. A lot. Obviously, because I'm level 100, but more so because it is the first legitimately well-made game to surface in a long time. I brushed Apex off at first because AAA games are nothing but an endless conveyor belt of shallow experiences designed to con you into spending money on special editions, DLC, microtransactions, literally anything to get you to pay for a game twice despite the game being mediocre-at-best BECAUSE they chopped it up to sell you the aforementioned garbage. Apex bucked that trend by bringing exceptionally thoughtful design to the table combined with a game that, for the most part, just works. It's not perfect, but it is far better than it has any right to be. 

But...

Simply put, the economy is broken. Like, really bad. And that's a problem for players and for Respawn.

A quick preface. If you're the kind of person who sees Jim Sterling post another video about loot boxes and just rolls your eyes, then you aren't going to like this. If you get angry when people debate the merit of a blind loot box system versus a straight up cosmetics marketplace, then you aren't going to like this. You're going to get two sentences in and make a post about how we should "stop whining and accept loot boxes" because criticizing things you like is hard and it's easier to tell people to be quiet. I can't stop you, so go ahead and do your thing. 

To summarize the economy in Apex: you start off getting free loot boxes every level. After a while, you only get free loot boxes every couple levels, then every five levels or so. At level 100, you stop getting free loot boxes and you can only earn red legends tokens, which at the moment can only be spent on new characters or custom skins provided you already own the base legendary skin. This means that the number of cosmetics you can earn without paying real money is finite. You cannot grind forever to get a skin for your favorite character, at some point you have to pony up cash.

There is nothing wrong with that last part in and of itself. The game is free and it has to make money somehow. The devil is in the loot boxes.

This is where I could do a bunch of math to show you some shocking statistics about how badly you are getting boned by loot boxes, but we all know we are. Loot boxes do nothing but prey on players. It is a decidedly anti-consumer practice that is illegal in multiple countries. I'm not going to waste my time explaining how you have to spend hundreds of dollars to have a reasonable chance of getting the item you want. I don't need to, considering the Reddit post about the guy who spent $500 to get the Wraith heirlooms. That says everything needed about how abusive the system is and how poorly skewed the odds are in the favor of the seller and not the purchaser.

Here's the painful part: I really, really want to buy skins for my favorite guns. I am more than willing to spend money on cosmetics for my favorite characters. I have a desire to give Respawn my money...

... in a fair transaction with reasonable value where I know what I am getting because I am a rational adult who isn't about to be treated like a "whale" playing Candy Crush.

I spent probably $200 over a couple years playing League of Legends. And I don't feel like I was ripped off. Every time I knew exactly what I was getting and I was able to make a conscious choice about what was a good value for my entertainment. $7 to make Urgot look like a crab person? WORTH IT. $5 to make Veigar a leprechaun? ABSOLUTELY, TAKE MY MONEY. $10 to have a 25% chance of getting an item I want, not a specific one just one on my list of maybes? NOPE! $18 for a mediocre skin that only changes appearance and has zero special effects or effort put into it? ABSOLUTELY DOUBLE NOPE. $18 skins in League have all custom voice lines, all custom animations, unique special effects, the list goes on. They earn that price tag. Respawn cannot reasonably expect to present value with a skin that just gives Bloodhound a plague mask, not for $18 at least.

I can't imagine I'm alone. There are plenty of people out there just waiting to throw money at you Respawn, but loot boxes are just straight up cancer. No one want's to feel like they wasted money on nothing and that is exactly what loot boxes are. On top of that, asking $18 for a single legendary skin is just preposterous given the level of quality we are getting in return.

You are actively losing money by keeping the system as is. I get that some bean counter at EA has decided this is the best way, but seriously. Just think about it for a second. You are trading a steady stream of happy customers who got what they wanted at a fair value for preying on the select few players who have a gambling problem and cannot help themselves but spend excess amounts of money vainly chasing the item they want.

You are trading 100 happy customers who all spent $5 for abusing one poor guy who spent $500 and barely got what he wanted.

That's not healthy for the game. It's not good for players, since most of us will never pony up the stupid amounts of money needed for the skins we really want. It's not good for Respawn because you are literally making less money than you could. 

You can have my money when I'm allowed to purchase exactly what I want and you're willing to offer reasonable prices.

tl;dr

Loot boxes are bad.

$18 is comical for a single skin.

You would make more money with a normal storefront instead of the AAA standard loot box slot machine.

16 Replies

  • It’s cosmetics so the economy means literally nothing.

    Dont even need to be lvl 100 to see that

  • The loot box topic is only the subject of debate because AAA companies are still trying to press the blatant lie that loot boxes are somehow good for customers. They're not. They are objectively bad for customers and only benefit the seller.

    This isn't a case about keeping an open mind, this is a case of corporate greed, just like every other AAA title in the last five years.
  • You spent $200 on lol! Really?

    As for the skins I disagree. If you are level 100 you will have enough scrap to buy atleast one legend skin you want. You should have got others for free.

    All of this for free in addition to other skins. If we want them to be rare and wow moments they must be hard to get. You can buy the skins for £15 if really desperate on rotation (if you are that crazy).

    Also we don't know what the seasons will bring and what access to new skins. It's very early to complain about something you got for free because you can't have it all for free. You do know they did work to make the game.

    Finally I'm personally quite happy with this system super fans will pay $200 and support the game meaning more content is added and the game gets better. If no one buys items they will be forced to diversify into a new way of getting money in game so ultimately it's all player driven whether you like it or not. 

  • I agree with EVERYTHING you said but here's the rub: Higher ups at EA are NEVER going to see this post and even if by chance they did they are going to turn to their fat as fuick accountant dude who has no idea wtf goes on in the real world gaming scene but knows what the chart says.

    I put this in for comical effect but also to make a point. :P

    These companies rely on pure chart numbers so much that if you were to take this away, the company would fall apart because they would have no idea how to run this company without them. In their eyes, it takes too much time and money to properly research these things and is far cheaper and easier to look at chart numbers for an often blind and poorly accurate representation of the current gamer population.

    Why do you think the indie scene is booming so well in recent years? It's because they bring something NEW and ORIGINAL without the typical con-artist transaction schemes.

  • deathsia250's avatar
    deathsia250
    6 years ago

    @Dominicomucci wrote:

    You spent $200 on lol! Really?

    As for the skins I disagree. If you are level 100 you will have enough scrap to buy atleast one legend skin you want. You should have got others for free.

    All of this for free in addition to other skins. If we want them to be rare and wow moments they must be hard to get. You can buy the skins for £15 if really desperate on rotation (if you are that crazy).

    Also we don't know what the seasons will bring and what access to new skins. It's very early to complain about something you got for free because you can't have it all for free. You do know they did work to make the game.

    Finally I'm personally quite happy with this system super fans will pay $200 and support the game meaning more content is added and the game gets better. If no one buys items they will be forced to diversify into a new way of getting money in game so ultimately it's all player driven whether you like it or not. 


    Keep on feeding your gambling addiction then pal...

  • Don't get me wrong I 100% agree with you BUT.

    I have gotten insanely lucky with loot boxes. When I played Pathfinder guess what I unboxed? Pathfinder skins, I have an epic and legendary along with banners etc. I start playing Lifeline and the game just throws skins at me for her. Last night final crate I get a legendary. I've probably spent like 40 bucks on the game. 

    Rolling the dice is fun, that's why Las Vegas makes so much money. 

    BUT there absolutely should be the option to purchase skins directly as well as gamble for them. I'm not really sure how you'd balance that and keep appeal for both options. 

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