4 years ago
About this aim assist
How does it work? Do they literally have to aim near their target and the assist helps them move the crosshairs onto the enemy? If so, how ballanced is to need less effort to keep your crosshair on ...
Replies
Decision making - if a person tosses 3+ grenades into the unknown that already shows his game IQ in my opinion. Not to mention randomly ducking under the stairs during an ongoing fight or mentioned case of dropping down from high just to then jetpack (being sitting duck) up moments later.
Did he panic - 100% sure or he is just a bit how to put it...not game smart. The same applies to Pathfinder - I am quite sure he was not expecting him to be really in a corner thus the overshooting with the aim, players who are confident and can use audio queues would pre-aim corner even before peaking it no matter the input device.
Judging player's ability - that was not the point of my post or video. The point was that a clearly not great player is a kill leader + having a lot of kills (compared to average game) just because of potentially having a controller and killing people exquisitely in close rage (aim assist) territory.
Comparison of input vs fight distance - there are a lot of variables and possible cases. But I would narrow it down to not what makes a good player better but what makes a bad player good. And in this case would gravitate towards controller with Aim assist and tactics of pushing into people's faces being an easier skill to master for a bad player vs actually finding a good sensitivity on a mouse, adjusting seating position, making sure mousepad does not have any sticky or dirty spots, etc.
Player base - I don't have stats, but if you say so I will believe you. Either case I would then be ok with lack of player base, longer waiting time vs playing in a controller player lobby given aim assist would be on for them.
Overall comment about aim assist - the whole argument point here is because Respawn tried to make up disadvantages of the controller via introducing aim assist and calling it "even ground" even though the situation is more like if we use comparison in cars where a dragster would destroy agile car in a straight line while not being even close to it in a regular racing track with corners.
In my opinion, there should be no software assistance BUILT INTO A GAME to compensate the hardware gap. Otherwise why we don't lock this game to 720p, 60 FPS, 400 or less DPI, 100 hz pooling rate, limit number of input buttons for a mouse, set the sound to be at a standard of PC beeper level, disable voice chat etc. <- because all of these are things that:
a) are hardware related
b) cost money
c) actually makes you a better player without improving your skill per se
Yet for some reason (well a well-known reason at this point to most who know how business works) a controller is an exceptional hardware... well then people should not be surprised when as special strike packs, xims and what else not comes around.