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rperry2424's avatar
5 years ago

Implement input based matchmaking to avoid balancing issues (tap strafing)

Input based matchmaking is the first thing I thought of when Respawn announced they would be removing tap strafing. If controller players can't tap strafe then take them out of the equation. Let mkb players be allowed to only play against their same input and also allow controller players to play against their same input. If people still want to play crossplay then let them, but it will be their choice. This is the most logical solution to me since in controller lobbies no one will even be able to tap strafe and mkb players will be able to keep all their movement techniques without putting anyone else in the lobby at a disadvantage. 

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