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My question would be: is the sensitivity consistent for on-screen travel distance with different FoV's (differen't zoom power scopes). Because that's the important thing to maintain accurate reflexes. It's completely irrelevant to have consistent travel for 360, unless your goal is to aim accurately at targets that are off-screen (but then you mess up consistency for aiming at targets that you actually see; also I don't think anyone goes for 180 shots in ads - you would turn and only then go into ads). So, turning half-screen (aiming at something at the very edge of screen) should be the same regardless of FoV/scope. Is this how it is now (then good)? Or is it completely inconsistent (then terrible)?
P.S. If the game is set up correctly, it should take exactly 2x the distance to turn 360 with a true 2x scope vs a true 1x.
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