4 years ago
Aim assist is balanced.
I feel like as a player the experience aiming and playing fps games that I have is completely de-valued by the fact that my competition has internal aim assistance. It blows my mind that we live in...
Trust me it is hard to aim with a controller. The problem is playing on console but using a keyboard and mouse. You get the benefit of aim assist and the control of a mouse.
@Yohimbay wrote:
@Lampwrecker2if thats the case remove aim assist until they can figure out how to stop people from abusing it, like they did with the rampage and sentinel,
I dont believe they will be able to exclude the xim on console as its trying to convince the console that its a normal controller, its also used on pc btw. Its a * to disable aim assist for the masses just because some * wants to cheat.
Controller in itself is fairly balanced, but a good controller player with good aim combined with a well tunes aim assist is a force to be reconed with in close combat, and I think its ok. A bit of flavor ehh 🙂 (no not controller player, only done that for 4 years, im a mnk now)
@Yohimbay There was a topic on this forum fairly recently that provided a link which somebody had actually done an in depth analysis of both inputs.
It turned out that on average the only way that controller was actually superior was when it came to one clipping people. The rest of the stats studied favoured MnK.
There's this weird myth being propagated by anti crossplay protestors in which aim assist simply removes any effort required when aiming, which simply isn't true, recoil control is still required.
Before you say anything, yes I'm a console player, however I play with AA off and I'm willing to bet its much harder for me to control my spread than it is for you with a mouse.
@Kyldenar wrote:
@Zkepz... 1) old ...
Ok stop excusing your age, I'm 49 (role breach/initiate), my IGL (25) keeps smacking me when I'm trying to blame my brainfarts on my age :D (does not stop me though), we just need a bit more practice then the avg 16yo hehe.
Btw I'm not attacking aim assist I am all for it, I attack the converters/XIM. I been in both camps and I been doing well in both camps, its all practice and tuning everything to match you. Controller in my opinion require a pro controller or some insane claw practice which in my eyes is more straining then mnk practice, its actually easier to get decent at mnk then getting decent at controller. However to get good at mnk and controller idd say is quite the same amount of practice (but more tuning on the controller setup which is a pain, mnk can just do best aprox calculation and their done and ready).
All these discussions are getting old to be honest, in apex controller has edge in one thing, while mnk in several - but for really good players its managable. I even think its cool that some pro teams has controller players together with mnk, it just states that there is space for both! Yes I know some games has inbalance between mnk and controller (actually both ways, still mnk has more games favoring them) but Apex is in a decent state if you play around your strengths for your input method.
Edit: (dont shoot me, just sharing my findings) If you feel like blaming others for one input vs the other, try the other and learn it to see how freeking hard it is to master. In general instead of complaining record your gameplay, analyse it and see ... youll see that in most cases there is 1 out of 2 things that is going on, opponent was just plainly better then you or you had a major brainfart, very seldom cheating. When the opponent was better then you be it controller or mnk I bet if you take both players into account there is again two things that come to play, the opponent just had better positioning or practiced a whole lot more then you, and ofc in a few cases he had dumb luck and is shouting all kinds of strange sounds in his mic on the other side.