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This is a review from Steam, I didn't want to start a new thread, so I'll leave it here. Very good update.
It's just a shame you removed the armor from Season 20, February 2024.
https://www.ign.com/wikis/apex-legends/Apex_Legends_Season_20_Patch_Notes_&_Breakout_Update_Details
It was unnecessary; the fight also involved looting cover and tactics in the finale. Even the sight of them reminded many people of Quake. Those armors were beautiful; after that change, a lot of people abandoned the game when the cores came in. I hope the armors return; they were beautiful. You flattened the game to even out the combat, but that's what the fight was mainly about, looting enemies of their golden red armor.
STEAM:
The game is perfectly optimized – 100% max settings and the GPU runs passively at times. RX 6600 8GB, 45GB RAM, Ryzen 5600. Smooth 120 FPS. Year 2025.
Apex Legends™: “SHOWDOWN”
August 22, 2025
Major gameplay change:
Currently, each squad gets its own dropship over the map area, meaning everyone has their own zone:
Pros:
- Drastically reduced dying within the first seconds after landing
- Time to pick up items
- You know where enemies will be
- Significantly lower frustration levels
At first, it worked great because you could reach the center of a side zone, but I don’t know what happened—does this only work well on one map? Or only where the terrain is flat? The problem is that lately you can’t even attack the neighboring zone, you can’t even reach the edge of your own zone. Forget about showing an air emote or a holospray. The dropship is too close to the ground to finish its animation; you can’t even glide anymore. Maybe it depends on the terrain layout? If there’s a slope, can we fly further into lower ground?
Cons:
- Everyone knows where enemies will be
- You can’t reach your zone’s borders, let alone launch an assault on an enemy landing zone.
- Forced landing zones and the inability to push into a better zone mean that X teams will land in an area with good loot and have a better start; this should be balanced somehow.
Good changes:
Faster cooldowns and increased limits for these legends made them much less useless:
- Bangalore
- Caustic
- Wattson
Legends that are still underwhelming:
- Catalyst – Spikes: Only 2 charges? At least make it 4, ideally 5.
- Valkyrie – Missile Swarm: Ever since I’ve been playing Apex, these have done no damage whatsoever, except for scaring people because they’re flying toward them =]. They should either deal more damage, be guided, or leave napalm on the impact zone.
ADD:
I'd also like to see them add head rotation when running sideways, because the animation already shows a character hanging from a wall, so they can rotate their head while hanging. The same should be true when running. It gives a wider view when fleeing into battle.
EDIT: May 17, 2025
THE GAME IS EXTREMELY FRUSTRATING NOW… It’s never been this bad.
90% of squads land on 6 opposing squads – it’s pure RNG because you have no ammo or weapons. A team’s survival rate in such a spot is 10%. You die within the first 10 seconds, then queue up for the next game, and it’s the same again. In 40 seconds, you can lose 200 RP because you had 3 matches like this in a row. Players don’t realize how pointless this is: even if they kill 6 enemies and get 6 assists, they’ll still be in the negative unless they survive until there are only 8 squads left.
SNIPER RIFLES are now useless – a random pistol or SMG shot does more damage than a sniper. Reloading and healing times are too long, and by then, the entire enemy team is on you. There’s no more battlefield control; now it’s just R-99 and Nemesis – you must have them or you’re dead.
LEGENDS now die insanely fast; bullet damage and movement speed have increased. Every weapon is OP. There’s no time to react, to revive anyone, or to heal. The balance between damage output and revive/shield/med usage and reload times is completely broken. There’s simply no time for any of it anymore.
They did the same thing to this game that they did to LoL at some point.
Now it’s all about pushing or flanking. Once you’re hit, you’re slowed, and you have no time to react, escape, or do anything. At this point, reloading or using armor means you’re dead. Before, you could actually play around a building, recharge your shields, and fight back with some tactical movement. Now? No time. Just constant rush. Formula 1 is more relaxed at this point.
EDIT: October 10, 2023
I recommend it: Rating 11/10. Graphics and open battlefield design are a huge plus. Apex doesn’t kill hardware – runs semi-passively on my RX 6600 (fans stop spinning, low overall PC power consumption), while some card games or Diablo 4 make the GPU scream and overheat.
Every fight ends differently – every death is unique.
The game isn’t frustrating (unless you die first without items or ammo and pray for luck in a fight against another squad – and most teams play this way. Even though you get the most points from placement, not kills). Despite ups and downs over different seasons, the game is still great =].
This is a game where you need to kill and survive. Like in LoL, a match is divided into:
- Early Game (buffing your character with items, armor)
- Mid Game (fighting)
- Late Game (final showdown)
Reaching late-game, surviving to top 3, and killing multiple enemies gives you meaningful ranked points. Yet 90% of players rush headfirst into fights within seconds of the match starting, like flies to crap. Then they insult you for “ratting” because you value RP and your time.
It’s like in LoL: attacking right away instead of farming gold in early game.
Many players don’t understand what this game and its ranking system are about. They just want to shoot things. They don’t even use abilities. The game only becomes truly enjoyable at Diamond rank – there, people respect RP and know when to retreat, etc.
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