Forum Discussion
@reconzeroYou are correct. I thought it was the UE because of the shader compilation at the start of each launch. But according to articles on the net, it is the Source engine, while UE4 is used for mobile (I don't understand that one at all). I thought I read somewhere Respawn used UE for the game in general, not only for mobile.
Strange. Really strange.
And now 343, or what's left of it, is transitioning Halo to UE5. Oh, how the mighty have fallen.
- MrGreenWithAGun11 months agoNew Ace
As for ray tracing and trying to be realistic in graphics...
The problem with trying to approach hyper realism is that you cannot get 100% there. The problem this makes is that no matter how close you get to 100% realism, people will be looking to see how close you got to realism and that breaks immersion because they are thinking about the game itself rather than finding themselves "in the game". It is literally a distraction.
In about 20 years when it is common to be fully realistic in graphics, this will no longer be a distraction.
About Apex Legends General Discussion
Recent Discussions
- 33 minutes ago
- 47 minutes ago
- 2 hours ago