@MandatoryIDtag wrote:
@Zeelmaekers Thank you, that's all i ask. 😛
The problem with the whole "get rid of hackers" scenario is that it just really isn't that simple. For every advance in anti cheat software of any kind there will always be people probing the software and looking for ways to circumvent it. Cheating will never be eradicated...it's more a matter of damage limitation.
I think the problem with these rants about hacking is that the average user expects it to just be solved at a click of a finger, which in reality is impossible. The hacker lobbies were a good idea but they're only going to flag frequent users. There would need to be a change in society to solve this issue frankly.
I see where you're coming from, and to a certain degree I agree with you. But there is more that can be done which would help the state of the game.
Take a look at games like Dota 2 and World of Warcraft: two games with absolutely massive, longstanding playerbases. I know from over 16 years of active participation and interaction with these communities that they are 1) virtually hacker-free, and 2) that status is the combined result of:
* robust moderator effort
* a proactive and supportive system of reporting cheaters and bullies that actively rewards legitimate reports + encourages name & shame + hides no statistics
* heavy financial investment
* multiple anti-cheat systems that overlap to provide maximum protection
* a zero tolerance policy that forces cheaters to face financial repercussions
Or take Rainbow Six: Siege as an example, as that is also a F2P first person shooter that is also team-based.
Cheaters are literally named IN-GAME across all servers *as they are banned.*
There has been long-running, documented effort to fight back cheating, and as a result RS:S has a far more legitimate competitive (and casual) scene because of it.
Yes it's free to play, but try cheating for more than 30 minutes and see what happens. Your handle will be broadcast to every one of the thousands of players currently online as you are banned, so everyone can bear witness to your failure and have a laugh at your expense.
So while cheating will never fully stop, there are plenty of games that have either all but abolished it (WoW, Dota 2) or have managed to suppress it to the point where it's an oddity, not an everyday occurrence (Rainbow Six: Siege).
Apex Legends needs a complete overhaul regarding its approach to combating cheats, including a new philosophy on how to treat cheating players and how to treat people who report cheaters. And this new philosophy and new technical approach -- use in conjunction -- would produce far better results than the halfass, confused approach Apex Legends has right now.