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Honestly speaking, you've just wasted your time typing this.
Don't get me wrong i agree with every point you've made, but nothing is going to change.
The business model is working and they're making an obscene amount of profit from it. From a business perspective it would be insane to not capitalize on the current system.
The only time we'll probably see price reductions is when the majority of spenders put their foot down and say no more, we've spent enough on this game.
- 6 years ago
@MandatoryIDtag wrote:The only time we'll probably see price reductions is when the majority of spenders put their foot down and say no more, we've spent enough on this game.
So likely never, since every time the older spenders leave, 3 new ones pop up to take their place...
- 6 years ago
@Koochi-Q wrote:
@MandatoryIDtag wrote:The only time we'll probably see price reductions is when the majority of spenders put their foot down and say no more, we've spent enough on this game.
So likely never, since every time the older spenders leave, 3 new ones pop up to take their place...
Definitely not ^^^
Apex made it's record earnings the month it launched, it saw sharp decline the next two months since, after a small bump with the iron crown event, it declined further.
- 6 years ago
@Wingmannedbro enough people are currently still buying content for the model to be viable that's why.
Part of the fact that sales are dropping is the standard loot ticks also. Now if like me you're a whale, you basically have every legendary skin etc in game, resulting in loot ticks that pumping out white/blue crafting metals like no tomorrow.
There is literally no point buying them due to the heirloom events, so apex are likely only seeing any real profit on these events, and will likely keep it as their focus until they run out of legends to make heirlooms for.
After that they're basically gonna be screwed. XD
- 6 years ago@MandatoryIDtag I understand completely.
But I don't think I wasted my time. I don't expect big businesses to stop making money. But it does seem like their approach alienates a lot of the "middle ground" players financially. The f2p players can reap the benefits of the new pack level progression system (which is incredible btw.) And the whales can shell out for whatever they want. But there is a center line value proposition missing here.
Take the battle pass for example. $10 and you can level it up completely, saving all your coin rewards along the way. By the time your done, you'll have enough for the next battle pass, but can only afford half a skin from the shop with the same coins?
Like I said, it's not a profit proposition, it's a balancing one. I also don't understand why you can use crafting metals to unlock whatever you want, but not apex coins. Would they not make more by allowing players to pick their purchase, instead of relying on an extremely small rotating shop?
As it stands now, each of the in game currencies serve a very specific purpose with no overlap. From my point of view it just devalues all of them.- 6 years ago
@blkarmphoenix with regards to the legend tokens i do agree, there have been some real in depth ideas pop up in the past regarding better ways to use these, but alas all we've seen in terms of legend token usage is rerolls for the BP dailies.
I get that they want a clear difference between the 2 currencies but they could at least pull their finger out of their collective butt and make legend tokens more desirable.
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