4 years ago
Apex is just broken
Hello. As the title states the game is just broken. The game has no consistency. I get that situations are dynamic and players are better than others. However that’s not the problem. I can get instan...
@Sand_spitter wrote:
Could the use of this function also explain why certain shots just don't connect? And I don't mean no reg, I mean shots that should land but just wiff past a moving target.
Yep, 100%. If you could get your hands on the code you could see where each action is resolved on the server and then pushed to the client. I like to call your example the Cardboard Cutout. You basically start to land shots right where you see someone to be. But once you pull the trigger and send the bullets on their way, it's between you and God if the server gets the feed from your client before the person your engaging. Imagine that Person A (them) is shot by Person B (you) at Location A. If the server already processed the request from Person B to no longer be at Location A before the client of Person B can send the confirmed hit, then your above example is what you would see. Bullets just whiffing past the person your shooting at because your client is unfortunate enough to not get the correct/freshest data.
I think the Predictive Engine is a pretty cool feature and it would really shine if combat took a lot longer. Right now people are getting laser beamed down too fast for the game to possibly be sending all the correct data to all clients in some matches. If fights lasted 2-3 times longer then it's not so bad if you drop a few frames due to a prediction error, but maybe not all players want longer fights.