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Bangalore: Different smoke patterns, ability to cycle with “Character Utility Action” button. (I have no idea how useful or not this can be, but why not give it a try ay?)
Bang likes to brag about pinged weapons over and over, why not make it a bit more useful. Give her call outs/voice-lines upon “Supply Drop Weapons” being fired.
Example: Enemy team fires a Kraber, Bang give a line: “Sounds like a Kraber, south-west, 300 meters” or “Kraber in SKYHOOK, 250 meters”
So range is approximate and do not make it so that she spams this info every time a shot is made, just give the info once and only again when distance changes drastically, time limited or do not give it at all when range is below 200 meters.
Bloodhound: One thing I still do not understand is why I have to shoot red targets with red sights in “Ultimate Ability” mode. It makes no sense to me at all. Can we change one of the red factors?
Crypto: Instant use of Survey Beacon and Respawn Beacon with a drone kinda dose not feel good or right. Maybe add a fast 0.5/0.25 sec animation/loading line for solid feedback?
Mirage: Upon a successful revival of a teammate, add more time to Mirages invisibility. (1-1.5 seconds?) To make some room/space between him and teammate.
Octane: I assume he spends a lot of time on jump pad, so why not give him a unique animation when he dose, like a dive jump with a spin or something, to have a lower profile, harder to hit him in the air and not be a plastic bag in the air like the rest of the legends. (or does it sound too overpowered?)
Revenant: Running in straight line without jumping, crouching or drastically changing directions Revenant gradually increases speed (step by step, with a maximum capacity of some sort, maxed out Octane on STIM or similar?)
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Just some thought I had for some time and that is about it...
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