Forum Discussion
@Axs5626Sxa5001 wrote:@lightning_5oNot being able to play with friends (because the SBMM is determined off of the highest ELO player) is absolutely positively the most egregious facet of modern SBMM in games.
All multiplayer games I played works like this. Its a reason, its to keep newbies interested so they invest in the game.
@ZkepzAll MODERN day multiplayer games do this, because they realized that if they maximize the likelihood that below average-skilled players win, they can make a bit more money.
While I almost don’t blame the company’s using this strategy, we shouldn’t turn a blind eye to how this specifically targets above average skilled players for profits.
Again I can’t help but speak solely on my own experience:
the game places me in a situation that encourages my continued play to improve to win more— yet I win less overall because I improved myself too far— to Masters level, where I am designated to lose to Preds and Better Masters players. Lmao. Pubs shouldn’t be like this.
When above average players lose more than below average players (because the game is intentionally putting them in situations to lose) that’s an issue, no?
But the majority of the playerbase are average/below average, so most people don’t care. Anything that increases their chances of winning gets a green light.
- 4 years ago
In your dreams and logic the majority of the playerbase would play ranked and master and pred pubs. It's a reason they model it on sports division system. Where lesser athletes can win their division and lower competition to help develop talents to raise to elite level. This is also the reason apex can float 100mil players while games without barely manage and many shut down within a year. This is also why pubs has sbmm, if it caters for only 1% of the player base the game will become a proper dessert. You want the 1% to have a place to let their shoulders down and make fun of the rest, where the rest going to do that? It's a reason that master and pred is 1%, the AVG guy with a proper job and perhaps a family won't be able to do that without loosing one of said things and that is the people who actually able to buy things.
It's the 99% that caters for the 1% to have a vibrant game going where they can excel, even if it's sweaty and hard.
- 4 years ago@Zkepz
Right. So the question then becomes, what is being done to reward people who demonstrate competence yet experience the same outcomes of those who are less competent?
In a sports league, the players are paid to compete. Not only am I not getting paid, but we have paid them (through content purchases).
I am willing to have a hard and stressful time, in addition to actually losing more, just so lesser invested people can enjoy themselves— I have accepted that the minority of the player base should suffer for the greater good. But you have to reward these players some how. - 4 years ago@Zkepz You do agree with this right— that people in my skill bracket deserve to have an extra difficult time so that lower skilled players can enjoy themselves?
So what reward should be put in place to make it worth a player’s time to improve and such? Any words of advice for me, as I go on my 2nd week of daily games with no wins?- 4 years ago
@Axs5626Sxa5001 wrote:
@ZkepzYou do agree with this right— that people in my skill bracket deserve to have an extra difficult time so that lower skilled players can enjoy themselves?
So what reward should be put in place to make it worth a player’s time to improve and such? Any words of advice for me, as I go on my 2nd week of daily games with no wins?"Right"?? You worked your way up to Master, you're fighting against your (more or less) equals.....no one ever said it was easy at the top....
THIS tho.....an obvious master/Predator who for whatever reason decided to smurf, absolutely MOWING down players that are far below him.....
.....where's MY reward making it worth MY time and effort to try and get better?
About Apex Legends General Discussion
Community Highlights
- EA_Mako2 months ago
Community Manager
Recent Discussions
- 5 minutes ago
- 11 minutes ago
- 3 hours ago
- 3 hours ago