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@ZkepzAll MODERN day multiplayer games do this, because they realized that if they maximize the likelihood that below average-skilled players win, they can make a bit more money.
While I almost don’t blame the company’s using this strategy, we shouldn’t turn a blind eye to how this specifically targets above average skilled players for profits.
Again I can’t help but speak solely on my own experience:
the game places me in a situation that encourages my continued play to improve to win more— yet I win less overall because I improved myself too far— to Masters level, where I am designated to lose to Preds and Better Masters players. Lmao. Pubs shouldn’t be like this.
When above average players lose more than below average players (because the game is intentionally putting them in situations to lose) that’s an issue, no?
But the majority of the playerbase are average/below average, so most people don’t care. Anything that increases their chances of winning gets a green light.
In your dreams and logic the majority of the playerbase would play ranked and master and pred pubs. It's a reason they model it on sports division system. Where lesser athletes can win their division and lower competition to help develop talents to raise to elite level. This is also the reason apex can float 100mil players while games without barely manage and many shut down within a year. This is also why pubs has sbmm, if it caters for only 1% of the player base the game will become a proper dessert. You want the 1% to have a place to let their shoulders down and make fun of the rest, where the rest going to do that? It's a reason that master and pred is 1%, the AVG guy with a proper job and perhaps a family won't be able to do that without loosing one of said things and that is the people who actually able to buy things.
It's the 99% that caters for the 1% to have a vibrant game going where they can excel, even if it's sweaty and hard.
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