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The solution was available in WINE, but it was bannable for users to use EAC. I understand that it was EA servers that blocked these users due to anti cheat reasons. Fast forward to this year. Linux kernel 5.11 added support to Syscall User Dispatch. This enabled Anti-cheat developers to implement a solution to safely add their software without the issue root could manipulate the application. This month Battleye en EAC officially supported Wine. Now its up to the game developers to activate this option.
The question should be is EA supporting EAC using Wine in Apex? Of so, when is this story added from the backlog to a sprint and implemented?
From my understanding, it was a serverside EAC update that broke the wine compatibility back in mid 2020. Also, most of the devs/more knowledgeable users on the Lutris discord agreed that the syscall tools added to the kernel wouldn't immediately make kernel anticheat work in wine/proton, tho it may have helped lead up to what has been announced by both Battleye and EAC.
As of right now, the game itself runs perfectly fine, however it will kick you to the login screen after about a minute due to EAC not currently working though proton. As long as Respawn enables the option for EAC to run in wine, the game itself should run perfectly fine. Whether or not the EAC compatibility holds up is more of a question, tho seeing as it's an officially supported solution rather than a reverse-engineered solution like the previous custom wine version, I'd say it'll probably be just fine.
Given the popularity of Apex, I doubt EA/Respawn have much to lose by enabling wine support, but I'm not a Respawn dev. As someone who uses Linux on my home system and played Apex during the time it was playable on Linux last year, I'd love to see this enabled.
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