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"So either sbmm works or it does not. Last time I checked it worked by protecting current Rookie players from Preds, like you want. So which is it? You can't have both."
Hold the phone. So as long as skill-based matchmaking protects the very worst players from the very best players for a very brief window then it is working properly?
- reconzero3 years agoSeasoned Ace
@blackeyeriver
Okay, I feel better now.
I've flirted enough with lobbies that were over my head - probably no where near master or pred, but still nothing I wanted any part of. And while I don't make a habit of watching streamers, I've seen enough of them to know that if I ever even suspected players of that calibre in one of my lobbies, that would be an instaquit. Thanks anyway, Respawn."More mm=more sweat in every lobby."
Yes... AND no. It certainly doesn't mean MORE wins. Or MORE kills. Yes, it means working for your achievements, whatever form they may take, and that's no different than it should be. What I think would be less likely to happen, what I think people are on about when they champion tighter matchmaking, is this: Getting killed by a guy of roughly my own skill is acceptable. Getting beamed by the minimum number of bullets from a wingman by a player who is 150m away - this is not someone who is of average skill. And while there are players who are capable of doing that without cheating, if they're in my lobby it's easy to jump to the conclusion that they're a cheater. Or that they never should have been in that match to begin with. So I guess what I'd say is that it isn't the kills themselves - it's the nature of the kills that result from wide-gap matchmaking. I personally don't care for it, but I'm up for ALMOST anything Respawn wants to try, sbmm-wise.
- 3 years ago@reconzero look, what's the difference between everyone 100% equal and having rng decide the rest? Vs not? Not much, right?
In perfect mm you are looking at 50/50 win rates in 1v1's with equal loot. So... Um.. What is the point? Game would still feel like crap. You say mm is an issue yet rng seems to be a bigger factor even with equal stats? Even with equal stats I still forsee complains about it all. Ever stop and think that "maybe I'm not that good and shouldn't win that often?" it's realistic.
We could go on for days about hitting your wingman shots or not. We know who that's on. Do I agree that it should be that hard to use? Well, that's a separate issue... - reconzero3 years agoSeasoned Ace@blackeyeriver
"what's the difference between everyone 100% equal and having rng decide the rest?"
This is false equivalence. Even if you could put together a lobby of "equal" players, virtually identical k/ds, win rates, kills/match, etc., you would find that those stats are just a fraction of what actually defines gameplay. Such a match would most definitely not be decided by luck. It would be decided by teamwork, by playstyle, by any one or combination of a dozen other factors. Believing that it would be a strictly luck-based outcome is believing that the only two factors at work in battle royale shooters are "who sees who first" and "accuracy." Those aren't even the only two factors at work now, and they still wouldn't be no matter how tight the matchmaking gets.
"Even with equal stats I still forsee complains about it all."
Oh, this is definitely true. Gamers will complain about the time of day or any other thing that pops into their heads.
"Ever stop and think that "maybe I'm not that good and shouldn't win that often?"
This is true in a brutally honest way. It's the brutality of that truth that prompted the developer to go with matchmaking that is skill-based, and to stick with it all these years. I can't think of a shooter I've ever played that didn't use it in one form or another. And there's a big difference between wanting fights that feel more fair on the one hand, and wanting fights that more often end in wins on the other. - 3 years ago@reconzero well that's what I was saying. Mm can be there but more of it does not equal a better outcome, in fact the opposite. How fun would it be if preds only played preds or masters only masters etc? There needs to be both good and bad players in the lobby so everyone feels like they participated in some way. Maybe not win all that much if you're not that good (and why expect otherwise) but fun is worth more. Makes no sense to expect the whole world to have 1 kd and 5% win rate just because we say it's fair to us. And when you say other things come into play in "perfect" lobbies - well the game would no doubt adjust then, to make you just as equal as the rest, wouldn't it? So all your hard work for nothing then?
I know you're not a fortnite player and I can respect that. I held the same opinion for years, until I tried their no build mode.. Dude try it. It's free. You'll see why I say less mm is a good thing. The art style grows on you, I hated it at first. And you honestly can't say the issue is mm while some players refuse to learn the weapons properly, because "they have a job.." you know they exist and might know some of them and you know they're salty about it 🙂 the game can't help you there.
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