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@MandatoryIDtag supposedly by next week or sooner as well, they're working on making the weeklies easier to complete.
https://www.reddit.com/r/apexlegends/comments/jow1ey/update_nov_5th_battle_pass_feedback_thread/
Honestly, a team needs to be hired just to play the game casually and tell the developers how everything feels. Really, REALLY don't understand how no one on their team realized how slow the BP progression was until launch day, especially when they make the darn thing. No one checked in with Geoff Harrison? No one peer reviewed the work? Did anybody try the thing before they shipped it?
- 5 years ago
I will never understand why anyone wants to change something that aint broken. The old BP system was just fine, no one complained about it and yet Respawn felt like it needed a change. Just revert back to the old system and let your player base have fun playing your game. If you want to make your player base more engaged in your game then put effort into bug fixes, cheater bans, adding game modes etc. and not force your player base into grinding or playing in a specific way (x dmg with x legends etc.).
my 2 cents
- 5 years ago@Awake984 This this this this this :D
- 5 years ago
This is a step in the right direction, but it doesn't change the fact this is still a bigger grind. 50K for 1 level without the previous benefits of a weekly reset of 9k, 18k, 27k, 36k, and 45k each for a level.
I wasn't worried about the weeklies for one level either. Those were hit or miss before as to how long the grind would be.
The issue on weeklies are the ones for stars. They used to be for XP so you could use them to boost gain on say the 54k leveling. Now it's just stars and as a whole they only add up to 1.6 levels per week as far as I can tell.
- 5 years ago
@pastaclownof course they test it, and know it. but they wanted to see how many gamers are gonna be against it or willing to pay. I bet, If it was just a small percentage of gamers, they wouldn't change anything.
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