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blkarmphoenix's avatar
6 years ago

By what metrics are a players skill decided?

 Not by Apex,  but by YOU. 

I wonder, with sooo many people who insist on a change/removal of skill based matchmaking, where does the threshold lie for someone to be too good or too bad for your game as either a teammate, or an enemy. 

Obviously a player at level 1 on their first game should never drop into a match with an Apex Predator, but when the gap is narrowed, where does one draw the line?

Is it total kills? Damage dealt? Hours played? Rank? K/D? Accuracy? Survival time? Average play session length? Frequency of play? Account level? Blood alcohol content? What is it?

I ask, partly out of curiosity, and partly to provoke a line of thinking.  If I may give examples.... 

My account level is 194. My K/D for season 3 is .5. I've been playing Apex since season 3 started, and have logged 400 hours in that time. I play daily. For about 2-5 hours a session. I've gotten about 1k kills, won around 50 games,  and am generally at about a .04 BAC when I play. So where do I belong in the SBMM tree? Often I find myself in games with players who display the 20 kill badge, are diamond or pred ranked. I frequently get wiped by sweaty TTV's. I consider myself a "heavy" player, but by no means do I consider myself "good" at the game (yet). 

That being said, I am generally flattered by the matchmaking system in Apex. No, I'm obviously not a pred level player. I would like to be, but that's an S4 goal. Nonetheless something I've done has convinced the system that I belong in lobbies with players much more experienced than I. Personally I suspect it is a combination of account level, and hours played in my case. 

In my case, I play Apex as part of a conscious attempt to "level up" from being a casual gamer, to a competitive one. My stats reflect learning a new game, platform, and style of play than I'm used to. In this respect, I feel as though being matched with the cream of the crop is a benefit, because if one is allowed to plateau in difficulty when honing a skill then how does one expect to truly master said skill?

So I implore of you all. What criteria would your ideal SBMM system evaluate? How would it bracket players? And what metrics matter in your eyes when it comes to sizing up a players capability? 

Happy landings all, see you in the ring.

13 Replies

  • iBlockHead's avatar
    iBlockHead
    6 years ago
    @DarthValtrex we were already in circle and just looting, no one had shields though, by the time the next circle came, we ran for it and they got knocked because they had about a sliver of lvl3 shield left, had they popped their ult to recover at least 2-3 slots than they would've been safe. I also dropped an accelerator incase they were just saving it.

    Nope, mans was complete buns, didn't even think about what legend they had, must just play for the skins. Awful.
  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    6 years ago
    @iBlockHead Yup definitely a noob wattson.. I always carry an ult and will use it when it's really necessary for recharges. People think as Wattson you don't need the ult because her ult charges fast. But, her passive is 100% charge off of those. The idea is that you ALWAYS have an interceptor tower ready to drop for every fight. Now I don't always throw it down, but I have it ready.

    Even if the enemy shoots it down.. It still served a purpose of forcing the enemy to unload a clip on it instead of your mates.

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