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I do not agree with the surrender option because who would decide that out of the 9 players on your team.
First off no game in this mode and for that matter Arena's also should not be allowed to start until 9 players on each side are filled.
Players that AFK or DC after the game starts should get a 10 minute timeout, go sit in the corner.
- Asmodeus5664 years agoHero+
Ok yeah I forgot about that and it would work.
However first EA needs to fix the MM because I have played 5 games of Control and 3 of those started off with unbalanced (not full) teams at the go.
I really do not want to play Load in find out it is 7v9, 7v8 etc vote to surrender wash rinse repeat 6 out of 10 games.
- 4 years ago@Asmodeus566 Me & a couple of others did see this an issue as soon as the mode was announced. As soon as your 7v9 it's game over as the other team just bunkers down in 'Point' B and deals with anyone trying to get to the point near home base.
I don't know why Apex has such issues with quitters. In other games I play (which, I admit, is not many) the same problem does not seem to exist, although it is funny in 'Paladins' when you respawn next to someone just sitting there on a horse.- Asmodeus5664 years agoHero+
I think part of the problem is the whole this is a team based game that rewards team based play so little but rewards individual stats so much more.
EA can start to fix this by doing certain things in Control that could drive the direction of the mode into a team play and objective orientated direction yet still award individual accomplishments.
A good start would be the stat trackers they decide to use my suggestion right now would be:
Captured control point tracker.
Neutralized control point tracker.
Control games won tracker.
A kill tracker for this mode would be counter productive as this would overly promote TDM vs Control type of playstyle.
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