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Addhocc's avatar
6 years ago

Currency Imbalance: Time vs Money vs Greed

The market and ingame currency here is totally whack. 1200 minerals for a skin, which would be fine if we actually earned minerals at a reasonable rate or awarded them at a reasonable rate when we do in fact decide to to spend money on coins. Simple fix: Increase mineral rates or allow specific skins to be purchased with EA Coins as well. As a consumer I would be much more willing to spend money on specific coins instead of lottery packs. Either way you win. Please address this. Right now its totally ridiculous. Hell you could even sell a " Mineral 4 bour buff" for a like 400 coins where you earn x amount of minerals per kill, game survival and rank etc etc. 

Purchased 2150 coins for 17.99 

Traded 2150 coins for 21 Apex packs and received the following:

Minerals 300
Legendaries 3
Epics 5
Rares 25


Ridiculous that it would take me near 80 USD to be able to purchase the ONE cosmetic for ONE character. Its a bit extreme at this point. And as you add more legends to the roster as we earn less and less packs as we level up it kind of makes the no duplicate system irrelevant. I cant even fathom the calculation of grinding Apex Packs for 1200 minerals. All just for 1 skin/cosmetic. That will be the last 20.00 I spend on Apex packs, however god knows how much you would of taken off me if I could actually purchase specific items. Like most consumers that spend money, I like to know exactly what Im purchasing. 






45 Replies

  • stevencloser's avatar
    stevencloser
    6 years ago

    You can incentivize people to buy your microtransactions better than that. Mostly by offering something actually worthwhile for the money they want. If you compare the loot you get for money in here to a non f2p game, the difference is ridiculous. Is it that bad in other f2p games?

    Overwatch: 1 time payment of 40 bucks, 1 lootbox every single level with unlimited levels, 3 extra boxes per week from extra game modi, extra loot boxes depending on your endorsement level, 1 extra loot box at the start of every event, extra loot boxes at christmas... you're basically being buried in loot boxes there and all they ask after the one time payment is that you keep playing. 

    Oh and you can buy specific skins for ingame currency that you get if you get a duplicate of something you already have in a lootbox.

    Here: ~$1 per loot box, 20 bucks for a special skin. So for the price that a different company gives you a full game and essentially unlimited loot boxes until the end of time, this game gives you... 40 boxes with 3 items each and the chance for something good in there is rather low. How many of the... 30 million(?) Apex players have already bought loot boxes for the company to feed their children do you think? And does the sum total of loot they got from that come close to what a single overwatch player gets? I've seen one dude on the forums who dropped $600 on Apex. That's 15 Overwatchs. And he got crap all in that he said.

  • Believe it or not this model is the "KOREAN" way. IE Gatcha games like Epic Seven. I really hate these type of microtransactions because at the end of the day you are gambling and not getting what you pay for. If this was more like League of Legends where you can just pay for things outright at a reasonable price then I don't think there would be much complaint. But whatever, at the end of the day you can play the entire game and level up to 100 without the need for any cosmetics. 

    I personally will purchase what I feel the game is worth... $30 and not a penny more. 

  • Allen_Booth's avatar
    Allen_Booth
    6 years ago

    I bought the founders pack to support the game.  I shortly realized afterwards I literally just donated $30. 

  • The entire battle royal genera is a cash grab. PubG $300 million first month. Fortnight $400 million. So, how is it this game was going to be F2P if it didnt have a P2W scheme or a P2LS (Pay 2 look sexy)

  • xCodyRobs's avatar
    xCodyRobs
    Seasoned Newcomer
    6 years ago

    @Addhocc wrote:

    @OmazingGamer1 Holy hell. I found him. The one guy that claims people are uneducated as his "knowledge" on how interactions of publisher and developer dynamics couldn't be any more incorrect. 



    [Removed by CM]

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