Design Meeting for WarGames
CEO: Season-9 is coming, time to test your idea in LTM. What is your idea guys ?
Design: Most people complain that their team mate rage quit after they knock down/die, let try different idea to make sure they stay.
CEO: Agree, let's try different options.
Design : How about let Loba able to grab their banner, many people suggest that as her buff.
Marketing: Agree, it will works well in rank/competition but not pubs since not many player using Loba and her ultimate might not available and those rage quit don't wait any seconds to quit.
Design: How about let team mate get banner automatically ?
Marketing : That's a good enhancement but still some player doesn't want to wait to be respawn since they don't want to wait and they will die so fast after drop from loud ship.
Design: How about directly respawn then ?
Marketing: Crazy idea but crazy people need crazy idea. Love it, let do it then.
QA: Hold on guys, it sounds simple but they're so many complexity behind the scene with the stats and banner. I don't think we will able to get it right.
Design : Agree, we have to totally branch our code and we will have a lot of bugs. Should we proceed boss ?
CEO: So we will try all of your idea and we will have many modes, so only 2-3 day for each of them ? In that case, as long the core function works, who care about the stats ? Let's proceed.
Marketing: People might complain about battle pass, they might not make it.
CEO: This is one is easy, just give them free battle pass, instead of apex pack, win win for us.
Marketing: People has been complaining that we forcing them playing LTM. Should we give them options ?
CEO: NO, we will have a lot of bugs while giving useless BP upgrade, they will back to pubs in no time and all our effort will be useless. Just tell them to play rank.
Marketing: I'm sure they won't be happy since when you play rank, it's kind of intense, but I understand your point, boss.
CEO: Ok boys, time to sell our recolor and get some money !