Forum Discussion
E9ine_AC
5 years agoHero+
@WreckingVi I defend them. They catch a lot hate that quite frankly is not their responsibility for the most part. A lot give them hell because of cheaters. Well EA does not own Anti Cheat. EA rents Anti Cheat. It is not on EA to stop things when they pay another company to do it. It is Anti Cheat who is failing every single player on this game. The complaints should be pushed to them imo to ask why is your system not catching a single thing? Why have you not remodeled your Anti Cheat system to detect new memory injections? Why is Anti Cheat not track movement rates? Why is Anti Cheat not detecting repeating patterns on shots?
Now comes bugs. They utterly suck the bugs. But being a business some must understand they are working from home. They do have deadlines. There is just a lot behind the scene things people never consider instead wish to pass judgement on things they don't understand in the slightest.
Now comes bugs. They utterly suck the bugs. But being a business some must understand they are working from home. They do have deadlines. There is just a lot behind the scene things people never consider instead wish to pass judgement on things they don't understand in the slightest.
5 years ago
@E9ine_AC The same bugs are there since S2. The working from home story doesn't work. Other games work perfectly fine but i'm sure they have covid problems as well🤔. As a S0 player it's really frustrating to see that after almost 2 years the game still has some of the problems it had back then. That's why most of the people do not defend them anymore. Every insult and threat has to be condemned for sure, but i have every right to criticize them for not supporting the game well enough.
- E9ine_AC5 years agoHero+@Cro_Pittt Well again this goes against people not knowing how things work on back end. The choice is quite simple for them. Do we try to fix what flaws there are? Or do we wish to recode and restructure our entire way of footsteps being handled?
I can promise you a game of this statue that has well over a million lines of code. Heck my game that's not even as intense as apex has over million lines of code. Over 500 plugin scripts and more. It is not ok lets go in and alter this alter that.
Some don't understand that the system was coded to coincide with the code at hand. To go in and alter/fix one thing can also break 5 more things because the code followed the wrong logic. So a lot has to be redone. So 1 problem fixed can cause 5 other things to break. 5 things broke can turn it to break 1 or more other things. It is a chain reaction. It is not simply as some people think ok easy to fix get in there and fix it.
Ive said it before until some have dev their own game or for a company none of yall have any idea how it works and what it takes. Anyone can blame a game without knowing the back end of things.
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