Forum Discussion
4 years ago
@Redmattgame Servers would probably handle a higher tickrate much better than the infrastructure and most of the client devices.
Let's say they raise the server snapshot (or update) rate from 20hz to 60hz. This translates to 3 times more data to be processed per second, but also requiring a 3 times bigger bandwidth. The first one means more stress on the servers but also on the client devices, causing more framerate / performance instability. The second one means a more unstable connection, with a lot of lag spikes and higher chances of packet loss. In short, more crashes, freezes, disconnections and lag. Sure, those who are lucky to own high end gaming pcs won't be that much affected, but the vast majority of the players are still on previous generation consoles or on average / lower end pcs / devices.
I'm not playing the blame game, but trying to give people the full picture of the problem. And, contrary to the popular belief around here, it's in the best interest of everyone for the game to run as smooth as possible. That would be the most profitable for EA, Respawn, Multiplay and for everyone else who invested in this game.
Let's say they raise the server snapshot (or update) rate from 20hz to 60hz. This translates to 3 times more data to be processed per second, but also requiring a 3 times bigger bandwidth. The first one means more stress on the servers but also on the client devices, causing more framerate / performance instability. The second one means a more unstable connection, with a lot of lag spikes and higher chances of packet loss. In short, more crashes, freezes, disconnections and lag. Sure, those who are lucky to own high end gaming pcs won't be that much affected, but the vast majority of the players are still on previous generation consoles or on average / lower end pcs / devices.
I'm not playing the blame game, but trying to give people the full picture of the problem. And, contrary to the popular belief around here, it's in the best interest of everyone for the game to run as smooth as possible. That would be the most profitable for EA, Respawn, Multiplay and for everyone else who invested in this game.
Gabrielmojo26
4 years agoSeasoned Ace
@DoYaSeeMe Meh, plenty of other games run perfectly fine with a higher tick rate, even Fortnite lol
- 4 years ago@Gabrielmojo26 The average amount of data & actions to be processed in Apex each second is higher than in Fortnite and probably peaks much higher at times. This also applies to other games, like Valorant, Overwatch, etc.. This besides the differences in game engines, server models, mechanics, etc. which make this an apples vs oranges comparison.
- Gabrielmojo264 years agoSeasoned Ace@DoYaSeeMe What I’m saying is, the majority of the playerbase has forgiven Respawn time and time again, I think we’ve had enough of that now. They have the means to upgrade. Most, if not all games, kept up with the demand, Respawn seems to be stuck in the year 2000 when it comes to netcode and infrastructure. How do you screw up the game this bad, and I mean really bad, with a simple POI and Rampart buff.
- 4 years ago
@Gabrielmojo26The means to upgrade what, the internet? You can have trillions of $, you would still need many years to make it happen, without even considering technological limitations or geopolitical issues.
"Most if not all games, kept with the demand" is a highly false statement. There is no game without bugs, all those with online components have issues when the network doesn't behave properly. As games become more and more complex, there will be more and more issues when they go live. Anthem, Cyberpunk 2077 are just the the beginning.
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