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@Axs5626Sxa5001 I think that at this point it's pretty obvious that either they don't play the game at all or they are so bad at it that they can't see the clearly unbalanced things we can.
@Cro_Pittt it's the latter, clearly. Remember crafting? A dev's paraphrased justification for it was, "We want to reward players who don't want to play aggressively, like me, so we wanted to implement something to reward taking the scenic route."
I'm sorry, you designed your game to be fast-paced and action heavy, allowing players to have intense fights, and even allowing them to be respawned so they can get back to killing, and you want to reward people for doing the opposite of what you designed the game for? It's almost like they have no idea what they've made.
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