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Forgive my ignorance, but does a high ping player not have to deal with their enemies jumping around as well? I'm pretty tech savy, but am somewhat networking ignorant.
If a ping is how long it takes to send/receive data from the server, would it not work both ways?
- 6 years ago
@blkarmphoenixwas typing out an explanation but confused myself cuz apparently I don't know English.
Pretty much, with the way they tackled this issue, the player with highping is only moving around kinda slugish while the player viewing them sees them skipping around. I've played on a highping before and everything seems normal unless the action gets really intense, in which case the game kicks you.
The high ping player freezes in one spot (from the POV of the normal ping player) but if you shoot at that spot, the player is not actually there but in a different location, thus they appear to be skipping.
(FYI - Not savy myself in this but taking basic ideas from what I've seen)- GRiPSViGiL6 years agoSeasoned Ace
Crappy netcode is abused by high pingers that create that situation with lag switches, VPNs, or just playing in far away regions. Apex has the worst netcode of all competitive games. They split packets for incoming updates. Those with higher ping become harder to shoot while benefiting from the shooter advantage. It is bad enough when someone has a ping that is high but then Apex splits those packets for updates further delaying the updates while the play back portion of the netcode allows them to front load all damage on their targets. They take less damage due to missed updates and they get the full monty of most if not all of their damage hitting a target that is on a better connection where packets are updating faster and more consistently.
I despise high pingers. BFV has a huge issue with 150-300 pingers invading servers I get 12 ping on. BFV has much better netcode than Apex but it is still annoying.
This is really the only fault I have with Apex. It is a deal-breaker for me. Everything else about this game is acceptable or just great about it.- 6 years ago
When i was having very laggy gameplay, I'd either...
- be killed really quick
- kill people really quick
I even managed to down someone with an ironsight longbow without leading my shot or accounting for lag.
When i downed people my guns felt hyperpowered.
- 6 years ago
@blkarmphoenixIt depends on if they do it to abuse it or they just have networking problems. If they have networking problems, they’ll have a hard time too since it also takes a while for the server to respond to their client so everything for them either goes blocky or just phase-shiftingly.
If they do it on purpose, they either use hardware to set a ‘perfect balance’ between them seeing fine, but others seeing them laggy.
It’s not only the send and receive rate from the packages to client & server. You also have to for account the input lag of your controller/KB&M, the response time from your monitor or tv and even possible packet loss.
So it’s a lot to think about.but anywhere from 60-150 is noticeable for at least the server to miss shots and for the receiver... 100-200 is missing a lot of info for both parties. 200+ and you can forget carrying a slow shooting gun
@swannemansI know what you mean. I’ve had some 20 bombers on my team and usually they lag HARD when fighting and after a fight, everything’s okay... it’s annoying cause I dont want to play with or against ppl who abuse a system that way. - 6 years ago@blkarmphoenix They have huge advantages, the net code allows for people who have small amounts of lag to experience smoothing. so everything doesn't warp and skip around. But in reality you are playing with a delay on your end, so people are literately 1 second in the past.
you hit them, they get damaged on their end. Super noticable when you play pikaboo with a lagger around corners. AKA don' t even bother.
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