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If you're caught cheating what SHOULD happen is a 1-3 year imprisonment along with a $20,000 fine, for breaking the EULA. And I'm fine with Timmy cheating and causing his parents/guardians to get fined/jailed.
As it stands, the current penalty for getting caught cheating isn't a deterrent. It's like how kids are raised today. Barely are even scolded when they do something wrong. Without punishment, they never associate their bad behavior as being something they shouldn't do.
- zeues19926 years agoRising Veteran@Aegis_Kleais I have no idea about EULA rules, but that's harsh. I'm even more scared of even thinking about cheating.
- Aegis_Kleais6 years agoRising Hotshot
Think about it from the developers standpoint.
Let's say you have a team of 40 devs. They average $90K/year. That means, just to pay your devs, you need to make 3.6M/year. Now think about the negative PR and the lost playerbase that accrues from people hacking this game you worked on for years. Start watching your revenue drop and threaten the actual livlihood of your employees.
You have to be able to associate negative behavior with punishment; not just for the fact that it helps to change behavior, but because you're actually taking away monetary value from players and livlihood from the developer. Most people see things just from the cheater's perspective. In fact, that's how the public will see things; and that's why publishers don't go after cheaters; they'd just end up with negative PR. So, as always, nothing happens, the problem persists, and innocent people just have to tolerate the cheating until they finally lose full value of their investment and quit the game.
- 6 years ago@Aegis_Kleais Sound argument except for a couple of things. Almost no (indie) dev makes 90K a year. It’s way less than that depending on function, location and more variables.
Second, most dev studios don’t publish or finance their own games. They get hired or are under contract by a publisher/company that acts as their money buffer. So devs don’t have to worry about getting paid. They only have to worry about fulfilling their job to the ‘contract drafters’ aka the company footing the bill.
So the monetary comment, even tho it has an element of truth doesn’t weigh in as much as getting penalized by jailtime or monetary. And even if you had to pay, it wouldn’t go into the devs or company’s pocket for that matter. The damage would already be done.
I look forward to your reply.
- 6 years ago@Aegis_Kleais I understand what you’re saying but same can be said as to a severe of punishment. Break a rule 1-3 years in prison or $20K? You get the same punishment for beating someone up...
A good punishment should be just and strict, but it should be customized. For someone not invested in Apex at all an IP punishment for a set period will be nothing, but for an individual who spends hours upon hours of playing it will make them think twice. Catch my drift?
TOKYO DRIFT! Ha haha ha!!! Need for Speed!!!- GRiPSViGiL6 years agoSeasoned Ace
@Koochi-QOkay..to harsh?! Then allow me to beat up cheaters! There never has been one that will agree to meet me though.
Allow cheaters to be legally beat down. Like a purge.
- Aegis_Kleais6 years agoRising Hotshot@GRiPSViGiL I've heard horror stories from some overseas Internet Cafes where the people caught a cheater in an online game that they were all playing, and, well, suffice it to say, it did not end well for the cheater.
Society will tell us we're wrong for wanting that kind of justice. Society wants the law abiding to just absorb the loss. It's not designed to protect the innocent or punish those who deserve it. Kinda like an under-funded police station in a high-crime area. Hooray for playing by the book, right?
But the "purge" comment. I kinda chuckled at that. Lemme know if you run for office. You got my vote, lol.
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