@Cheese9Man that is fairly all to common with online developers in the last decade. Get ready for the "Back when I was a kid.." rant. Okay you have been warned.
All the software developers have been very lazy about fixing glitches and repairing bugs. I doesn't excuse Respawn or any other development studio for the same behavior. Back in the 80's and up to the mid 90's, when games were only sold in stores, the developer had to do quality to assure the game was 99.99% bug free or suffer poor sales and recalls. The last time I heard of a game being recalled and physical DVD's replaced was GTA San Andreas back in 2005. That wasn't even over a bug or a glitch, but a user hack. Since then, one of the worst offenders is Bethesda, in their own words, "If we do release broken content and promise to fix it, the users will buy it regardless.".
Back when games were on the shelves at Kmart, Target, and Walmart, they had to assure the game played out of the box. They had to impress the user immediately or endure their wrath. One Lucas Arts game in my collection is Afterlife. It did fairly okay but was released in a Lucas Arts Collection Pack by the time I bought it. Besides being an incredibly hard simulation to master, it had a sound issue with most audio cards, other than the mainstream SoundBlaster of the time. Meanwhile games such as the original Guild Wars 2006 sold 6 million copies and almost immediately patched graphic issues pointed out by the users. In some rare cases, they went as far as, fixing issues with the users recommendations. Imagine that, a developer working with the users!
It boils down to poor work ethics. They assume, if everyone is developing shoddy work, why can we do the same? The simple answer, because they should strive to be better than the others. Why not stand out as the shining beacon in the herd?