@Gabrielmojo26 Here is my honest opinion, and it bears repeating. Apex Legends should be a team game, on that I think everyone agrees on and that is how it is advertised. To avoid problems the best way to do this is to have a 3 person premade because that is where the game is balanced to right now.
If you are not on a premade, you have to deal with all the potential problems that come with that, the major one being if you want to rank up, you can be pulled back by bad team mates. So you either have to really get into carrying team members or go off on your own. The first choice is WAY harder, to carry your mates, though of course that is what you 'should' be doing. I'm being real here, I'm not expressing a personal preference.
The old scoring system did protect you to a degree, in that you could not derank, which meant say I get to plat or diamond IV by my lonesome. Then, if I chose, I could try to play with my team mates and learn.
The new scoring system has two things that I think Respawn believed would enhance team play, but I believe will hurt it. First, the high cost of entry. I was just saying on another thread that at Silver II, it costs -33 RP to enter. That is nearly the cost of old Platinum at -36. So you MUST score more RP to advance, right? And the belief was that it would come from team kill points that everyone shared.
Here's the flaws I see....if you work together as a team, how many extra kills are you really going to achieve? Perhaps you will get 1-2 more? I really don't know. But there's a problem with that....you still must place high to get the proper amount of RP. So if you do option 2, wander off on your own, well (and I don't mean to be negative) you are going to place higher and get any kills of your other two team mates added to your credit. Which you probably very badly want because of the high entry cost. In fact, your buddies are probably going to stick around as grayed out boxes more because they got some kills early on, but they need you to carry them to higher placement. Same exact problem as in the old scoring system, but now even more emphasis on solo play.
Those are the biggest problems I see, namely because Apex is the same game, it's just the Ranked scoring system that is different. To get non-premades to want to play together is going to take some other core mechanic problem entirely. Something, and I'm not saying it's perfect, but imagine you got an armor buff if you rezed a team mate. Or you got like a gun upgrade for respawning someone. Maybe when you were in a certain proximity to your team mates, you would get shield and health regen (not a big regen, but enough). These are more the kind of ideas that are needed, and I think they would go far better rewarding people for team play rather than trying to punish them into it. Positive, ahem, reinforcement.