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Finishers cost 1200 crafting metals to unlock. If one does this. They should be able to pull them off in a reasonable manner.
The added walk away does not need to be included after final impact for it to count as a kill. You cannot change my mind on this.
Only @Wingmannedbro had any type of response that could be considered useful. The rest are just obnoxious.
Too bad I don't main either of them @Wingmannedbro ☹️
Yeah there is great inequality in the finishers, some take longer than others, some make your character move evasive, others leave you rooted in place.
My main gripe with them is that you cannot cancel them, I never use them for that reason alone.
Anyway, here's my go to therapist again 🙂
- DarthValtrex6 years agoHero (Retired)@Wingmannedbro Yup I rarely use them because 1. if the player you're finishing has a mic, they 1. have been pinging your location ot their team and 2. are telling their team you're finishing them. So you're easy pickings and high priority target.
I get the wanting to use them. But I really feel like they should be a high risk/high reward experience in the game.- 6 years ago
I agreed with the OP until this season when they made finishers recharge shield, now i think its perfectly balanced. As others have said, you risk the reward of finishing with a recharged purple shield!
- 6 years ago
@Jem450R Yeah, but it's situational. If one gets their hands on a certain gold armor piece. Which most of the time i only gain a purple.
I get the whole risk-reward argument. But as someone has pointed out, other legends finisher completions or animations make it easier. Which is not very balanced.
My argument is after the death blow. There is no need for a walk away animation. That part should be cut out.
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