Forum Discussion
hayhor
3 years agoHero
@reconzero OK well cheese is playing in lobbies like that. To get that far you have to know how to rotate. Or be in a 3 stack of slayers but even those people wise up when you have to get to top 5 just to get positive points.
So the teams that drop in those areas have huge advantage if they realize they have zone. You can't push because there are people at each spot.
So the teams that drop in those areas have huge advantage if they realize they have zone. You can't push because there are people at each spot.
reconzero
3 years agoSeasoned Ace
@hayhor
If you're saying that one squad with one or two snipers can completely lock down one of those areas to the point where movement - leaving aside the push - is not possible... then I have to take you at your word, although that couldn't be less true for me when I play that map. So now I'm asking myself: is this "problem" real to the point that the map is really uncompetitive at higher levels of play, or are higher level players somehow more rigid and less creative in their ability or willingness to address the way maps play? I ask the question because I see the vast majority of players every single day who try to force the game to conform to their personal idea of how it should work, rather than adapting their own gameplay to the way the game actually does work. I assume this is an issue across all skill levels, especially when I see high-profile examples like the gold knock-down shield. This seems like that to me.
If you're saying that one squad with one or two snipers can completely lock down one of those areas to the point where movement - leaving aside the push - is not possible... then I have to take you at your word, although that couldn't be less true for me when I play that map. So now I'm asking myself: is this "problem" real to the point that the map is really uncompetitive at higher levels of play, or are higher level players somehow more rigid and less creative in their ability or willingness to address the way maps play? I ask the question because I see the vast majority of players every single day who try to force the game to conform to their personal idea of how it should work, rather than adapting their own gameplay to the way the game actually does work. I assume this is an issue across all skill levels, especially when I see high-profile examples like the gold knock-down shield. This seems like that to me.
- Gabrielmojo263 years agoSeasoned Ace@reconzero Simply put, it comes down to game awareness, which imo, is mostly seen in higher end lobbies. You won't see a 3 stack gate keeping with a vantage, teammates using a charged senty, or skull piercer longbow three taping you in gold lobbies or below.
- Asmodeus5663 years agoHero+
Thank you for the spot on post.
I have yet to be locked down by a Sqd.
game awareness, positioning and know when to rotate out of a bad fight position is what keeps me winning and placing top 5.
snipers are not all that bad when you know how to deal with them. At any level of play.
I have lead ransoms to wins because I identified a mid game bad fight and we played smarter by rotating away and on to victory, one cannot win every fight but if you play smart you can win some games and mitigate RP loss/gain by placing higher.
to many players are playing W for the loss and they do not understand why they keep losing when they push fights they cannot win.
- Gabrielmojo263 years agoSeasoned Ace@Asmodeus566 So you aren't getting Vantage Ult charge riffled by 3 stacks? Not sure about your Plat lobbies, but that's a regular basis thing for me in my Plat lobbies.
- reconzero3 years agoSeasoned Ace@Gabrielmojo26
I guess what I really want to know is: are you saying there's no answer for the Vantage Ult 3 stack, or are you saying that implementing the answer is either too challenging or makes gameplay into something you don't like or that doesn't interest you?
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