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@EryxApexWell, it wouldn't necessarily work. Such a priority toggle would act like a playerbase split, resulting in an increase in waiting time even for those who want fast matchmaking. Also, waiting too much between matches breaks the flow, resulting in players losing interest in the game much faster because they don't get the same adrenaline rush.
Another thing, nothing guarantees low latency matchmaking. Even at an average below 20ms, it's enough to get a spike and issues like stuttering and rubberbanding will occur. These come from the simulation not getting all the data in time or conflicts between the server and clients, so spikes have a bigger impact than a higher average lag . Spikes can't be prevented, even a simple rerouting can cause net disruptions, resulting in delays of hundreds or thousands of miliseconds and lost packets.
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