6 years ago
Glassdoor Review
https://www.pcgamer.com/apex-legends-developer-leaves-negative-glassdoor-review-of-at-home-working-conditions/ So here's the thing. Apex Legends is a great game offset by horribly slow development, ...
@apostolateofDOOM I highly doubt Reddit would be an appropriate place to talk about that, but it seems like the Redditer who posted the screenshot of the review just happened to come across it. However it's really not hard to make a personal Reddit account and separate it from identifying tags, so you could be right about it being a PR stunt. Mark Zuckerberg and Elon Musk ATM have utilized that very well.
@hayhor That's a fair answer. However, I have to wonder if it's just a struggle to acclimate to the workload during the pandemic, or if the workload itself has been hard to adjust to in the first place. Like the review says, poor planning and lack of work sizing makes them unable to accomplish much in a given month. It makes me wonder if that's been an issue only whilst we're all stuck sheltering in place, or if that's been an overarching problem that the developers have suffered from since the start.
@EA_David thank you for the link! I wasn't sure if Reddit was considered a fraudulent website, I thought somewhere on the rules it says, "Don't create links to shady websites" or something like that, so I just left the PC Gamer one on.
@7cyanide you can give people breaks and tell them to take care of themselves, but overall I think it's just about the environment they work in. Like the developer says, no one wants to be responsible for pushing a project back, no one wants to raise their hand and say they can't do it, etc. etc. I think the work culture surrounding that is the problem, not necessarily the developers.
@DarthValtrex I have to disagree with you on the second half of your post. It isn't difficult for Respawn to deliver what the community wants, they just choose not to. It wouldn't be hard for them to implement a map selector, it wouldn't have been hard for them to implement solos (which would then quell most if not all of the calls for punishing leavers and SBMM), it wouldn't have been hard to follow professional player advice in regards to balancing, and it shouldn't have been hard to do something so simple as toning down the muzzle flash. I'm also hesitant to really praise them for anything, simply because of how long it's taken for them to do anything. I mention this in the OP, but a current developer's response to what is objectively an insane comment, is to be passive aggressive. Did they not learn anything from their own blunder during the Iron Crown event? It's how @apostolateofDOOM says, they don't know what they're doing, and it shows. It shows in all the bandaids they slap on to try and keep player retention numbers up, it shows when it comes to Legend and weapon balancing, and it shows when you sit on the forums long enough, and day by day you see more and more ideas regarding how to improve the quality of match for everyone, and then next season hits, nothing has been implemented, no major bugs have been fixed, and they're still trying to balance Wraith.
Honestly, I've basically been strong armed against my will into working 12+ hours days and it isn't fun. Especially in my industry as I'm self employed and working an extra 3-4 hours a day doesn't offer any further pay. I always work to tight deadlines on the regular and it really can be exhausting, especially when you run into issue after issue. So if this is the case I can completely sympathise the opinion shared by the dev.
I can't however condemn respawn based on the opinion of one staff member, if there was a speight of employee's speaking out on these issues that would be a different matter.