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I dont think most of the players having the audio issues will ever see this message.
My suspicion : those issues dont relate to a dropped audio queue in the game client (where Respawn expects the origin of the issue), but rather the returning packets being too late. As an example : Teammate using the Replicator , you can clearly see him crafting ... but the voiceline for the crafting action is played when the mate already has finished crafting and is like 10+ meters away from that crafter. Same with pinged items, one player pings the item and its instantly dibesed by the other mate, physically not possible imho. It would also explain the insta beams some players experience, since the data arriving late will be "processed" in a "fastforward" manner, giving you the impression somebody aimbotting you.
Also, my thing is I play a lot and I have friends who play a lot and none of them nor me have ever gotten an audio message. Is that not weird or is it just that rare?
- r1ggedgame2 months agoSeasoned Ace
As is said, Respawn is expecting the origin of the bug at the complete wrong end, so it will lead to no result in the end.
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