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Gabbalala's avatar
7 years ago

Have you ever seen a Pathfinder grapple/use own zipline?

...Because I don't think I've seen one. Infact, I tell a lie because my last game had somebody use the grapple gun to walls 2 meters infront of them, haha!

I get that they're quite situational and even when I tried Pathfinder out for a game I struggled to really utilise his kit. Do we think that he could use another ultimate ability? I just find his abilities useless. Even his 'Insider Knowledge' ability isn't that great, how many times have you really been bothered to know where the next circle is?

4 Replies

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    7 years ago

    If you're not gelling with Pathfinder you may want to check this video, focused on more advanced use of the grapple: https://www.youtube.com/watch?v=dxSmRqIxaHw


    As for his Ult, it can definitely be situational, but I've had good PF buddies completely change the flow of a fight with a well-placed zipline. Using it to cheekily grab the high ground can turn a losing situation into a winning one. 

  • Zipline is by far the most useful and least situational ultimate ability of all. Of course, you have to keep in mind that opponents will use your zipline too, but sometimes you can turn even that into an advantage (e.g., set up a trap, or just use that as free source of information of your opponent's likely movement trajectory).

    Bangalore's ult is just glorified zoning tool, caustic's and gibraltar's have small area and are quite situational - you normally use them once per game. Lifeline's ult diminishes in usefulness towards the endgame. Wraith's is mostly just a movespeed boost on high cooldown - a grapple alternative. Mirage's is just an unreliable escape also on very long cooldown - even more situational. Bloodhound's ult is powerful, but also mostly just in-combat ability.

    I'm not saying that any of those other ults need buffs or are bad - those legends are balanced through stronger basic and passive abilities - I'm just pointing out that zipline is most definitely NOT weak.

    The range on that thing is massive. You can easily reach any height with it, go over mountains, traverse valleys, position over your opponents, sneak over your opponents, get to spots that are otherwise completely inaccessible - possibilities are endless. And best of all, your teammates can use it too, so you don't end up running off alone and it's also often useful out-of-combat too.

    Grapple is just a basic mobility tool. You can just use it to gain some extra speed, but you can also use it to quickly gain height, flank over stuff that would take long to climb over and generally take opponents by surprise. Fighting the robot is always a very 3-dimensional fight - you never know where he will pop up. Of course, rugged and variable terrain are his best friends. Flatlands do not favor the robot (but they're pretty much non-existent in King's canyon).

    The only reason I myself don't get along too well with the robot is because of his fat fat body - too easy to be hit with so little defensive abilities (but I'm still too inexperienced on the grapple, so I miss a million opportunities to avoid getting shot in the first place).

    And yes, those 2 skills are used basically on cooldown by any robot I see (well at least when they have some experience on it, say >100 kills). Having a robot teammate: "Grappling ... grappling ... grappling ... Who want's to go on a zipline? I do! ... grappling ... grappling ...".

  • LordWorgull's avatar
    LordWorgull
    7 years ago

    Zipline is such an awesome thing. You can advance with your mates from any unecpected direcion. Extremly helpfull stuff. 

    And the tactical grappling is awesome when you figured out how to swing around corners.

  • I constantly use his ability and ult. as soon as my ult comes up I try to use it. still more finer points of sling shorting i need to get better at. I hate not being pathfinder now. the grapple is awesome