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How ever I do enjoy the fact that it spices up game play. It keeps game play from becoming stale and the same old, same old. I really don’t care if caustic becomes the new OP legend and wraith becomes what Caustic was. It gives me a reason to play Caustic and use an entirely different strategy in the game.
The same is true for guns.
And in addition to my original post, I have a hypothetical question that’s lingering on my mind:
The change from 15 to 35 seconds seems pretty intentional. The devs seem to be making a very clear point as where the want Path to be regarding viability.
But what happens if Pathfinder continues to have the highest “pick rate” amongst the Legends— will this result in yet another nerf?
I know the devs want to balance the game to the best of their ability and they often look to pick rate as one of the important measures to see how viable a character is amongst the player community. Wraith and Pathfinder have been the clear top characters since day one and those characters have subsequently seen a series of nerfs (where as less popular characters like Gibby were given buffs to increase viability and pick rate). Although Gibby’s pick rate has seen an increase, Wraith and Pathfinder continue to be the top picks for casual players and in competitive play.
I’m just concerned that people will continue to pick Pathfinder because the grappling hook function is still the most fun feature in the game and this will prompt additional changes to the character to get players to stop picking him. That would suck.
- budzai6 years agoSeasoned Ace@Axs5626Sxa5001 He won't have that big pick-rates any more. The ridiculous crying by path mains so this.
- 6 years ago@Axs5626Sxa5001 I think personally that they can’t further nerf him if they keep him this way. If the pick rate stays roughly the same, I think it’s an indication that ppl still think he’s a good legend despite the nerf and let him as is.
@apostolateofDOOM, good answer. I need to stay on my hooves 😈 :P yea, david is the nice one! ID just like being mean to us DOOMers because we spread blood & fear wherever we go and he wants to be a part of it but can’t!- 6 years ago
@Koochi-Q First of all, congrats on finishing that novel you posted a few comments back, it gave war and peace a run for it's money. XD
@apostolateofDOOM I'm not nasty, just apathetic. 😛
- 6 years ago@MandatoryIDtag To anyone hating on pathfinder, I guarantee they will be crying for mirage nerfs soon when everyone catches on he is super overpowered.
Il agree pathy was strong but overpowered ? No way in fact most pathys ive came across I mop the floor with them easier than most classes because they grapple to bad positions and are super squishy.
Il just main mirage this patch who Is the real escape artist now, shame I cant swing on a building no more to shoot down on a squad for easy kills but mirage shall do until hes nerfed and it becomes the caustic meta.
- 6 years ago@Koochi-Q But if the pick rates remain relatively the same, the devs will not have achieved what they want, which is to see less Pathfinders being played.
So wouldn’t this prompt further nerfs?
At this point I actually wouldn’t be shocked if they changed the cool down time to 45 or 60 seconds. I’m probably going to continue playing him regardless even if I am having significantly less fun.- 6 years ago@Axs5626Sxa5001 I think this was more a case of high pick rate + people complaining about the legend as opposed to just high pick rate. I think now the pick rate will stay high but a lot less ppl (basically all non pathfinder mains if I may generalize) complaining. I think the complaining/demanding a nerf factor was what pushed this nerf. Now if he gets picked alot but with less ‘feedback’ (as to call it that) they might think that this is a good halfway point. He can still get away, but not to the extend that he’s uncatchable.
Nahhh further nerfs, especially on tact side would make no sense at all. But I’m not a dev nor clairvoyant to see into the future. But hope you see my reasoning and agree (somewhat).
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