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reconzero
1 year agoSeasoned Ace
@hayhor
"There's so much less RNG now."
I'm gonna call this "eye of the beholder." Yes, less RNG on a hot drop. Any other point in the game it just becomes risk management, something I very much miss from the current game. Now if you want a good shield you better be willing to die for it. And why even bother looting for good kit when late-game bin resets just hand out everything to everyone. There's barely any incentive at all to do anything anymore other than drop cold and hide behind a rock until the reset.
"You can ensure you get a gun by landing at a regular bin now."
Just. Stop. Hot. Dropping. He said with a nod and a smile. And his still genuinely guileless incredulity.
"TTK is longer now due to both the shield build and less powerful guns."
The one thing on the list I will agree is an improvement, although to really understand it, or even notice it, you have to have lobbies of similarly skilled players rather than lobbies of one-clipping smurfs. So, yes AND no.
"Maps have been improved overall..."
Another yes and no. I generally like the evolution of the maps, and I even prefer the current King's to the original, but I'm still butt hurt over the season 15 gutting of KC, particularly all the high spots that were either called off limits, or made handicapped accessible for legends not naturally gifted with verticality.
Surprised you didn't comment on the timer. Even I, the king of the slow game, will admit that the original ring closings were too slow. Not for me personally, but objectively too slow. Now they're too fast. Where's Goldilocks when you need her?
"There's so much less RNG now."
I'm gonna call this "eye of the beholder." Yes, less RNG on a hot drop. Any other point in the game it just becomes risk management, something I very much miss from the current game. Now if you want a good shield you better be willing to die for it. And why even bother looting for good kit when late-game bin resets just hand out everything to everyone. There's barely any incentive at all to do anything anymore other than drop cold and hide behind a rock until the reset.
"You can ensure you get a gun by landing at a regular bin now."
Just. Stop. Hot. Dropping. He said with a nod and a smile. And his still genuinely guileless incredulity.
"TTK is longer now due to both the shield build and less powerful guns."
The one thing on the list I will agree is an improvement, although to really understand it, or even notice it, you have to have lobbies of similarly skilled players rather than lobbies of one-clipping smurfs. So, yes AND no.
"Maps have been improved overall..."
Another yes and no. I generally like the evolution of the maps, and I even prefer the current King's to the original, but I'm still butt hurt over the season 15 gutting of KC, particularly all the high spots that were either called off limits, or made handicapped accessible for legends not naturally gifted with verticality.
Surprised you didn't comment on the timer. Even I, the king of the slow game, will admit that the original ring closings were too slow. Not for me personally, but objectively too slow. Now they're too fast. Where's Goldilocks when you need her?
hayhor
1 year agoHero
@reconzero I don't hot drop. I do like to drop near other teams, loot quick and go fight tho. The bin thing makes that faster. The loot is better overall too so the rest of my looting is faster.
As for the shield thing I've done some no fill queuing and I've not had any issue getting to purple without fighting, especially as pathy. Drop at a poi by yourself, loot a bit and then go grab a yellow thing and scan falling care packages. That will make you blue. You can then scan a beacon to gain shield. Then open a package and it will have a level up item in it. Now you are purple. With most of the lobby hot dropping this is pretty easy.
As for the shield thing I've done some no fill queuing and I've not had any issue getting to purple without fighting, especially as pathy. Drop at a poi by yourself, loot a bit and then go grab a yellow thing and scan falling care packages. That will make you blue. You can then scan a beacon to gain shield. Then open a package and it will have a level up item in it. Now you are purple. With most of the lobby hot dropping this is pretty easy.
- reconzero1 year agoSeasoned Ace@hayhor
"I don't hot drop. I do like to drop near other teams, loot quick and go fight tho. The bin thing makes that faster. The loot is better overall too so the rest of my looting is faster."
I literally laughed out loud. I feel like if my drop doesn't put two empty POIs between me and the nearest enemy squad then I've "dropped hot." Make fun of me - I can take it.
"Loot is better over all," now that's something I don't understand. I think it's horrendous no matter where you drop, has been getting worse for the past 10 seasons, and I've quit making statements like "it can't get any worse than it is right now," because it always does. How are we looking at the same thing and seeing two completely different things?- hayhor1 year agoHero@reconzero How many guns do you feel comfortable running? That is probably why I feel the loot is much better. I personally can run almost any gun the game shows me.
- reconzero1 year agoSeasoned Ace@hayhor
Admittedly, not very many. But that's only part of it. For example, I can't explain why I love the flatline, but I do. But the difference between a flatline with no attachments and a flatline with even just blue across the board... to me it's night and day. The idea of picking up a gun off the floor and having to use it before I have it properly kitted... it's kinda my worst nightmare. I'd rather quit the match and start over before I just hand a free kill to some luckier (or better) player.
Or to put it another way, I assume that everyone in the game is better than me, and that if I'm going to have a chance then I have to take every advantage the game can offer. Rather than relying on getting lucky. Another form of "luck management," you might say. Which is what makes me more reliant on a decent loot pool, or on the time it takes to find gear in a loot poor environment. Give me loot or give me time.
Which brings me to gripe #877. Late-game bin resets. Suddenly the loot pool is richer than it has ever been, but it's rich for everyone which is a fancy way of saying it's rich for no one. The reset is just a slap in the face to the methodical looter who is hoping to get an advantage over the more impatient players in the game. So much for handicapping the weak, the stupid, and the impatient. Bad decisions = no consequences, not what I call well thought out design. Feast or famine loot is just lazy on the dev's part. Or so says me.
Wow, did I wander off topic there or what?
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