Forum Discussion
DarthValtrex
4 years agoHero (Retired)
@Ruffneck_303_TTV I made it up into DIII on my own, . before I gave up on trying to grind it with randoms.
Here are the things I have noticed..
People don't play as a team, they wonder off from each other too much. Someone bumps into a 3 stack gets focus fired to death.. That then leaves the squad at a massive disadvantage and in a very difficult position.
Pay attention to the legends on your team and play into their strengths. Caustics and Wattson sort of need to play for positioning. They don't have mobility or any real heavy hitting abilities for open spaces. That's not to say they can't be good in open spaces but they really shine in buildings or high ground areas.. Even just a rock, tree or cluster of boxes can really help them out.
Pay attention to the ring locations. Some rings are definitely easier to rotate to late then other rings a good example is when the final rings are in/around Estates. It's hard to survive a push into Estates if you have a different squad on each main building cluster already, a squad or two on the ledge.. All of the squads who are set up are going to be focused on eliminating your squad as you try to rotate into ring.
Sometimes cells are a better option than Batts. Sort of depends on the situation, but there are times you know you won't get that battery off. It's better to pop cells in those situations, if you get 2 cells off and hear someone coming you can cancel your third cell and at least return fire with 140 health/armor.. VS them walking up to your mid bat with 90 health.
Here are the things I have noticed..
People don't play as a team, they wonder off from each other too much. Someone bumps into a 3 stack gets focus fired to death.. That then leaves the squad at a massive disadvantage and in a very difficult position.
Pay attention to the legends on your team and play into their strengths. Caustics and Wattson sort of need to play for positioning. They don't have mobility or any real heavy hitting abilities for open spaces. That's not to say they can't be good in open spaces but they really shine in buildings or high ground areas.. Even just a rock, tree or cluster of boxes can really help them out.
Pay attention to the ring locations. Some rings are definitely easier to rotate to late then other rings a good example is when the final rings are in/around Estates. It's hard to survive a push into Estates if you have a different squad on each main building cluster already, a squad or two on the ledge.. All of the squads who are set up are going to be focused on eliminating your squad as you try to rotate into ring.
Sometimes cells are a better option than Batts. Sort of depends on the situation, but there are times you know you won't get that battery off. It's better to pop cells in those situations, if you get 2 cells off and hear someone coming you can cancel your third cell and at least return fire with 140 health/armor.. VS them walking up to your mid bat with 90 health.
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